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motaman
Posts: 34 Joined: Tue Mar 12, 2019 4:03 pm
Location: Mexico
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Post
by motaman » Sun Apr 07, 2019 3:45 am
luxcoreUI was rendering the scene pretty well, then it closed out of nowhere.
here is my .cfg file , idk if i did something wrong
Code: Select all
opencl.cpu.use = 0
opencl.gpu.use = 1
# opencl.devices.select = "1"
opencl.native.threads.count = 1
path.pathdepth.total = 11
path.pathdepth.diffuse = 5
path.pathdepth.glossy = 5
path.pathdepth.specular = 10
sampler.sobol.adaptive.strength = 0.80000001192092896
sampler.random.adaptive.strength = 0.80000001192092896
sampler.metropolis.largesteprate = 0.40000000000000002
sampler.metropolis.maxconsecutivereject = 256
sampler.metropolis.imagemutationrate = 0.10000000000000001
film.height = 1080
renderengine.type = "PATHOCL"
sampler.type = "SOBOL"
scene.epsilon.max = 0.10000000149011612
film.width = 1080
film.opencl.enable = 1
film.filter.width = 1.5
film.filter.type = "BLACKMANHARRIS"
scene.epsilon.min = 9.9999997473787516e-06
lightstrategy.type = "POWER"
path.forceblackbackground.enable = 0
renderengine.seed = 1
batch.haltspp = 1500
batch.haltthreshold.filter.enable = 1
batch.halttime = 0
batch.haltthreshold.warmup = 32
batch.haltthreshold.stoprendering.enable = 1
batch.haltthreshold = 0.01171875
batch.haltthreshold.step = 256
film.imagepipelines.1.0.type = "BCD_DENOISER"
film.imagepipelines.1.0.scales = 3
film.imagepipelines.1.0.histdistthresh = 1
film.imagepipelines.1.0.patchradius = 1
film.imagepipelines.1.0.searchwindowradius = 4
film.imagepipelines.1.0.filterspikes = 0
film.imagepipelines.1.1.type = "NOP"
film.imagepipelines.1.2.type = "TONEMAP_LINEAR"
film.imagepipelines.1.2.scale = 0.80000001192092896
film.imagepipelines.1.3.type = "GAMMA_CORRECTION"
film.imagepipelines.1.3.value = 2.2000000000000002
film.imagepipelines.0.0.type = "NOP"
film.imagepipelines.0.1.type = "TONEMAP_LINEAR"
film.imagepipelines.0.1.scale = 0.80000001192092896
film.imagepipelines.0.2.type = "GAMMA_CORRECTION"
film.imagepipelines.0.2.value = 2.2000000000000002
film.imagepipelines.1.radiancescales.0.enabled = 1
film.imagepipelines.1.radiancescales.0.globalscale = 1
film.imagepipelines.1.radiancescales.0.rgbscale = 1 1 1
film.imagepipelines.0.radiancescales.0.enabled = 1
film.imagepipelines.0.radiancescales.0.globalscale = 1
film.imagepipelines.0.radiancescales.0.rgbscale = 1 1 1
film.outputs.0.type = "RGB_IMAGEPIPELINE"
film.outputs.0.index = 0
film.outputs.0.filename = "RGB_IMAGEPIPELINE_0.png"
film.outputs.1.type = "RGB_IMAGEPIPELINE"
film.outputs.1.index = 1
film.outputs.1.filename = "RGB_IMAGEPIPELINE_1.png"
scene.file = "scene.scn"
instagram: motaman.art
nigec
Posts: 141 Joined: Mon Mar 11, 2019 8:50 am
Post
by nigec » Sun Apr 07, 2019 7:35 am
Do a bat file and start luxcoreui with it something like:
Code: Select all
"C:\luxcorerender/luxcoreui.exe" -d "C:\Users\nige\Desktop\Batchzipper\scenes\bigmonkey" "bigmonkey.cfg" -D "batch.halttime" "10"
pause
"batch.halttime stops the render after 10 seconds
the pause keeps the cmd window open so you can see what went wrong hopefully
Dade
Developer
Posts: 5672 Joined: Mon Dec 04, 2017 8:36 pm
Location: Italy
Post
by Dade » Sun Apr 07, 2019 10:35 am
Or just run the command from a shell (i.e. cmd.exe) so the output is not lost.
motaman
Posts: 34 Joined: Tue Mar 12, 2019 4:03 pm
Location: Mexico
Contact:
Post
by motaman » Sun Apr 07, 2019 3:52 pm
i did both the batch file and running from the cmd directly.
in those cases they stoped here, so i couldn't get the error
Attachments
instagram: motaman.art
motaman
Posts: 34 Joined: Tue Mar 12, 2019 4:03 pm
Location: Mexico
Contact:
Post
by motaman » Sun Apr 07, 2019 4:03 pm
I did however another render opening the .cfg file from the UI .
I got this error and then the program closed.
Attachments
instagram: motaman.art
Dade
Developer
Posts: 5672 Joined: Mon Dec 04, 2017 8:36 pm
Location: Italy
Post
by Dade » Sun Apr 07, 2019 4:26 pm
motaman wrote: ↑ Sun Apr 07, 2019 3:52 pm
i did both the batch file and running from the cmd directly.
in those cases they stoped here, so i couldn't get the error
It is likely to be a problem with your GPU: Intel GPUs are extremely limited and, most of the times, they are unable to run complex GPU computing tasks (like rendering). You should use PATHCPU instead of PATHOCL render engine so only the CPU is used.
B.Y.O.B.
Developer
Posts: 4146 Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
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by B.Y.O.B. » Sun Apr 07, 2019 4:58 pm
motaman wrote: ↑ Sun Apr 07, 2019 4:03 pm
I did however another render opening the .cfg file from the UI .
I got this error and then the program closed.
This looks like the bug I reported here:
https://github.com/LuxCoreRender/LuxCore/issues/183
Can you post your scene?
By the way, you could compile in release mode instead of debug mode to prevent assertions from being raised.
motaman
Posts: 34 Joined: Tue Mar 12, 2019 4:03 pm
Location: Mexico
Contact:
Post
by motaman » Sun Apr 07, 2019 6:13 pm
here is my .scn file
Attachments
scene.scn
(192.93 KiB) Downloaded 143 times
instagram: motaman.art
motaman
Posts: 34 Joined: Tue Mar 12, 2019 4:03 pm
Location: Mexico
Contact:
Post
by motaman » Sun Apr 07, 2019 7:01 pm
B.Y.O.B. wrote: ↑ Sun Apr 07, 2019 4:58 pm
motaman wrote: ↑ Sun Apr 07, 2019 4:03 pm
I did however another render opening the .cfg file from the UI .
I got this error and then the program closed.
This looks like the bug I reported here:
https://github.com/LuxCoreRender/LuxCore/issues/183
Can you post your scene?
By the way, you could compile in release mode instead of debug mode to prevent assertions from being raised.
yep i compiled in release mode and worked, thanks a lot B.Y.O.Baby
and dade
instagram: motaman.art