BlendLuxCore Development

Discussion related to the LuxCore functionality, implementations and API.
Asticles
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Re: BlendLuxCore Development

Post by Asticles »

Hi all,

I cannot see any material preview ball, will it be one?

Thanks.
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Dade
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Re: BlendLuxCore Development

Post by Dade »

Asticles wrote: Mon Jan 29, 2018 4:17 pm I cannot see any material preview ball, will it be one?
More information here: viewtopic.php?f=9&t=60&start=10#p1051
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Asticles
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Re: BlendLuxCore Development

Post by Asticles »

Ok, well, preview window now it's really fast.

Also, is it possible to render with rtpath?

Regards
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Dade
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Re: BlendLuxCore Development

Post by Dade »

Asticles wrote: Mon Jan 29, 2018 4:28 pm Ok, well, preview window now it's really fast.

Also, is it possible to render with rtpath?
For RTPATHCPU/OCL is a lot better to export the scene from Blender (there is a flag for that) and than to run the exported scene with luxcoreui.
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Asticles
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Re: BlendLuxCore Development

Post by Asticles »

It should be an option to render directly on luxcoreui, it's much faster on screen refresh.
I know it's only for testing and debugging.
Edit: Nevermind, at the end, it's better to have all integrated.
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B.Y.O.B.
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Re: BlendLuxCore Development

Post by B.Y.O.B. »

Next alpha release will have a lot of quality of life/workflow improvements regarding node trees.

scrn_2018-02-02_20-20-14.png
Also, a crappy test render:
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shitty.jpg
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Sharlybg
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Re: BlendLuxCore Development

Post by Sharlybg »

a better way for sure ! also a not so crapy render test. i like the natural color provided here.
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Sharlybg
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Re: BlendLuxCore Development

Post by Sharlybg »

Delete node without breaking node connection doesn't work (ctrl + X) .
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B.Y.O.B.
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Re: BlendLuxCore Development

Post by B.Y.O.B. »

Delete node without breaking node connection doesn't work (ctrl + X) .
I know, I could not find out yet if Blender even supports this for custom nodes.
Muting a node also does not work.
Maybe we can implement our own operators for this and replace the Blender keybindings, but this is stuff for the future when the most important features are in.
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Sharlybg
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Re: BlendLuxCore Development

Post by Sharlybg »

fast as always ;) .

I also notice that render preview update each time i click on assign material no matter there is no more change .
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