LuxCore standalone questions
LuxCore standalone questions
How can i change default film resolution, now it's 1920 x 1080 in LuxCore Ui?
I was able to add some presets, but default i can not find. Made default font size 2x bigger, but to change default font type, if anybody can help with that? Added longer refresh interval for this long CPU renders, but this is mostly pointless.
Also copied an color scheme from imgui forum topic.
I was able to add some presets, but default i can not find. Made default font size 2x bigger, but to change default font type, if anybody can help with that? Added longer refresh interval for this long CPU renders, but this is mostly pointless.
Also copied an color scheme from imgui forum topic.
Re: LuxCore standalone questions
To decouple resolution from window size I would recommend to open the Tool menu and select "Image view". This will also set the refresh time to 4 seconds.
Re: LuxCore standalone questions
Yes i have it by default now in cfg
Code: Select all
screen.tool.type = IMAGE_VIEW
Re: LuxCore standalone questions
If anybody likes to change their color scheme,
the stats window color is in luxcoreapp.cpp
Most of it can be found in imgui.cpp
the stats window color is in luxcoreapp.cpp
Code: Select all
ImVec4 LuxCoreApp::colLabel = ImVec4(
Code: Select all
ImGuiStyle::ImGuiStyle()
Re: LuxCore standalone questions
About the fonts in LuxCore standalone, the tutorial was like below
Now i'm not sure in what file i have to put this lines and where, imgui.cpp, imgui_draw.cpp, luxcoreapp.cpp
Code: Select all
// load the Roboto-Medium.ttf file from the media directory
ImFont *pRoboto26 = GUI->addFontFromFileTTF("D:/CP/Roboto-Medium.ttf", 26.0f);
GUI->compileFonts();
ImGui::PushFont(ImFont * pFont)
Re: LuxCore standalone questions
Why isn't this a default?Fox wrote: ↑Sun Mar 03, 2019 4:21 pm If anybody likes to change their color scheme,
the stats window color is in luxcoreapp.cppMost of it can be found in imgui.cppCode: Select all
ImVec4 LuxCoreApp::colLabel = ImVec4(
LuxCoreRender Stats Window Colors.jpgCode: Select all
ImGuiStyle::ImGuiStyle()
It is kinda weird to see renderer UI have a color cast to it like it does now. It's almost like Dade is intentionally trying to throw people's color perception off, in a color sensitive work!
Re: LuxCore standalone questions
It's more of a testing tool for devs, i'm all in with LuxCore blender internal when auto save feature comes, the new Blender 2.8 ui looks so beautiful.
Re: LuxCore standalone questions
Yeah I guess you're right... And yes 2.8 is great, I always build everything in 2.8 and then move to 2.79 for luxcore rendering(painfull process).
Re: LuxCore standalone questions
If somebody is in the need of doing Direct Light Sampling Cache or PhotonGi Cache in the standalone version,
then it's smart to set default render resolution, so you would not need to wait after 2 Cache builds.
luxcorerender\LuxCore\samples\luxcoreui\uiloop.cpp
Somewhere under the section
then it's smart to set default render resolution, so you would not need to wait after 2 Cache builds.
luxcorerender\LuxCore\samples\luxcoreui\uiloop.cpp
Somewhere under the section
Code: Select all
//--------------------------------------------------------------------------
// Create the window
//--------------------------------------------------------------------------
Re: LuxCore standalone questions
HowTo get custom font and font size.
\luxcorerender\LuxCore\samples\luxcoreui\imgui_impl_glfw.cpp
Add what's in green, and make sure you set the correct url for the TTF font file on your drive.
\luxcorerender\LuxCore\samples\luxcoreui\imgui_impl_glfw.cpp
Add what's in green, and make sure you set the correct url for the TTF font file on your drive.