PhotonGI cache

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zuljin3d
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Re: PhotonGI cache

Post by zuljin3d »

Dade wrote: Fri Mar 01, 2019 1:44 pm I have fixed this damn problem.
Congrats !
You are a god!!!
Actualy sorry for my google translate english :)
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Dade
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Re: PhotonGI cache

Post by Dade »

lacilaci wrote: Fri Mar 01, 2019 4:30 pm How do I know I have actually the newest build...
I'm asking cause azure shows linux version build already and I downloaded it and I see no difference in rendering.
Is it possible that even though azure shows upload succeeded that I still have to wait a while?
Builds are uploaded to GitHub at the very end as far as I remember.
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lacilaci
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Re: PhotonGI cache

Post by lacilaci »

Dade wrote: Fri Mar 01, 2019 5:26 pm
lacilaci wrote: Fri Mar 01, 2019 4:30 pm How do I know I have actually the newest build...
I'm asking cause azure shows linux version build already and I downloaded it and I see no difference in rendering.
Is it possible that even though azure shows upload succeeded that I still have to wait a while?
Builds are uploaded to GitHub at the very end as far as I remember.
Alright, will try the fix tomorrow then
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Re: PhotonGI cache

Post by acasta69 »

lacilaci wrote: Fri Mar 01, 2019 5:35 pm
Dade wrote: Fri Mar 01, 2019 5:26 pm Builds are uploaded to GitHub at the very end as far as I remember.
Alright, will try the fix tomorrow then
Yup, first builds for all platforms are completed, then all of them are uploaded to GitHub.
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lacilaci
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Re: PhotonGI cache

Post by lacilaci »

Well.. So I couldn't wait and downloaded just now... And it seems it is just as it was, nothing changed (tried linux opencl version) /tried 2 different hdri's and while sun and sky give 1:1 result against Pathtracing HDRI still has a massive difference.

cache unclamped render:
cache_unclamped.jpg
no cache unclamped:
NOcache_unclamped.jpg
Tried luxcoreui, tonemapping is different but difference is still there:
Screenshot from 2019-03-01 19-25-09.png
Screenshot from 2019-03-01 19-26-10.png
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B.Y.O.B.
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Re: PhotonGI cache

Post by B.Y.O.B. »

I have exposed the caustic cache merging options in BlendLuxCore.

By the way, this is a rendering with merge radius scale = 1:

hm.png

Is this expected behaviour, or a bug?
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lux_caustic_test.blend
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Dade
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Re: PhotonGI cache

Post by Dade »

B.Y.O.B. wrote: Fri Mar 01, 2019 7:18 pm By the way, this is a rendering with merge radius scale = 1:
Yes, with 1.0 you are not allowing any overlap (i.e. merging everything), the default value is 0.25 to allow a 75% overlap.
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lacilaci
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Re: PhotonGI cache

Post by lacilaci »

So again, to make sure I re-downloaded both addon and latest linux daily and ran few example tests with...

no-cache:
nocache.jpg
cache:
cache.jpg
no-cache - different hdri:
nocache2.jpg
cache - different hdri:
cache2.jpg
no-cache benchmark scene + hdri:
nocache4.jpg
cache benchmark scene + hdri:
cache4.jpg
no-cache benchmark scene (Sun&Sky):
nocache3.jpg
cache benchmark scene (Sun&Sky):
cache3.jpg
So, the issue is still present here and only sun and sky looks proper - even more light that PT only, but that's probably due to better propagation of sun in scene.

The difference is sometimes bigger sometimes smaller, but if it can work properly with luxcore lightsources I think hdri should too.
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B.Y.O.B.
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Re: PhotonGI cache

Post by B.Y.O.B. »

I have renamed the "Usage Threshold Scale" to "Brute Force Radius Scale" and added some tooltips:
https://github.com/LuxCoreRender/BlendL ... ebb26be9de
Dade, maybe you can take a look at this commit and check if my explanations in the descriptions are correct.
andreymd87
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Re: PhotonGI cache

Post by andreymd87 »

B.Y.O.B. wrote: Sat Mar 02, 2019 11:30 am I have renamed the "Usage Threshold Scale" to "Brute Force Radius Scale" and added some tooltips:
https://github.com/LuxCoreRender/BlendL ... ebb26be9de
Dade, maybe you can take a look at this commit and check if my explanations in the descriptions are correct.
i think it's more like a "mix" between cache and pure brute force than radius
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