OpenImageDenoise

Discussion related to the LuxCore functionality, implementations and API.
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B.Y.O.B.
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Re: OpenImageDenoise

Post by B.Y.O.B. »

I have a first rough version of OIDN integration in the viewport:
https://youtu.be/cABKkp1JOl0
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Dade
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Re: OpenImageDenoise

Post by Dade »

B.Y.O.B. wrote: Wed Feb 20, 2019 11:06 am I have a first rough version of OIDN integration in the viewport:
https://youtu.be/cABKkp1JOl0
This ... is ... madness ...
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sanjinms
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Re: OpenImageDenoise

Post by sanjinms »

Oh, man, I'm so excited about it. When we can expect integration in the daily builds? :o
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Re: OpenImageDenoise

Post by marcatore »

B.Y.O.B. wrote: Wed Feb 20, 2019 11:06 am I have a first rough version of OIDN integration in the viewport:
https://youtu.be/cABKkp1JOl0
It's great!! Surely a great help developing a scene.

Very handy feature.
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Re: OpenImageDenoise

Post by FarbigeWelt »

B.Y.O.B. wrote: Wed Feb 20, 2019 11:06 am I have a first rough version of OIDN integration in the viewport:
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Re: OpenImageDenoise

Post by tayo6 »

THIS IS BEAUTIFUL !!! Not until 3 minutes ago, I use to think it was Odin, like father of thor.
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Re: OpenImageDenoise

Post by Asticles »

B.Y.O.B. wrote: Wed Feb 20, 2019 11:06 am I have a first rough version of OIDN integration in the viewport:
https://youtu.be/cABKkp1JOl0
OMG!
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B.Y.O.B.
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Re: OpenImageDenoise

Post by B.Y.O.B. »

I have merged the viewport denoising into master.
If you want to test it with a daily build, you have to download the OIDN "denoise" binary from https://github.com/OpenImageDenoise/oidn/releases and place it in BlendLuxCore/bin.
On Linux it is simply called "denoise", on Windows "denoise.exe".
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Re: OpenImageDenoise

Post by kintuX »

B.Y.O.B. wrote: Sun Feb 24, 2019 1:12 pm I have merged the viewport denoising into master.
If you want to test it with a daily build, you have to download the OIDN "denoise" binary from https://github.com/OpenImageDenoise/oidn/releases and place it in BlendLuxCore/bin.
On Linux it is simply called "denoise", on Windows "denoise.exe".
Testing... works great! Fast & Furious!!! :D
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Last edited by kintuX on Sun Feb 24, 2019 2:04 pm, edited 1 time in total.
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lacilaci
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Re: OpenImageDenoise

Post by lacilaci »

B.Y.O.B. wrote: Sun Feb 24, 2019 1:12 pm I have merged the viewport denoising into master.
If you want to test it with a daily build, you have to download the OIDN "denoise" binary from https://github.com/OpenImageDenoise/oidn/releases and place it in BlendLuxCore/bin.
On Linux it is simply called "denoise", on Windows "denoise.exe".
Is this always a requirement? Those builds cannot be redistributed with luxcore?
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