OIDN animations

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epilectrolytics
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OIDN animations

Post by epilectrolytics » Fri Feb 08, 2019 1:49 pm

First attempt, 500 samples PathOCL, 6min/frame.
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lacilaci
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Re: OIDN animations

Post by lacilaci » Fri Feb 08, 2019 2:04 pm

Wow, I'm surprised how stable that is!

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Re: OIDN animations

Post by B.Y.O.B. » Fri Feb 08, 2019 3:24 pm

Looking good!
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Re: OIDN animations

Post by Racleborg » Fri Feb 08, 2019 6:55 pm

Great! :)

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Re: OIDN animations

Post by Sharlybg » Fri Feb 08, 2019 11:09 pm

Thanks you for sharing this with us. ;)

If i can ask, on wich hardware , for how many time for the total animation ?
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Re: OIDN animations

Post by epilectrolytics » Fri Feb 08, 2019 11:40 pm

Sharlybg wrote:
Fri Feb 08, 2019 11:09 pm
Thanks you for sharing this with us. ;)

If i can ask, on wich hardware , for how many time for the total animation ?
Thanks guys, this is an old LuxRender scene which was featured with the first SLG renderer ten years ago IIRC.
One of my favourites besides the Psor prism.
This took around 15 hours on my PC with RTX 2070 + GTX 1060 (300W, no CPU added because then 400W but only 10% faster).
Last edited by epilectrolytics on Sat Feb 09, 2019 7:42 am, edited 1 time in total.
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Re: OIDN animations

Post by Sharlybg » Sat Feb 09, 2019 12:03 am

15hours !
When i imagine that some of my old lux interior stills took me 13hours.
Things change a lot here.

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Underground

Post by epilectrolytics » Mon Feb 18, 2019 1:50 am

New animation (updated).
PathOCL, no PGI but OIDN. 200 frames á 3:50min.
First attempt was with scattering volume but that took to long, will try that with Cycles again.
Then I wanted to slow it down and scale it up but DaVinci Resolve failed me, so it's too fast now.

Anyways, even without cache, animating with OIDN is big fun!
Last edited by epilectrolytics on Thu Feb 21, 2019 12:40 pm, edited 1 time in total.
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Re: Underground

Post by lacilaci » Mon Feb 18, 2019 5:58 am

epilectrolytics wrote:
Mon Feb 18, 2019 1:50 am
New animation.
PathOCL, no PGI but OIDN. 200 frames á 3:50min.
First attempt was with scattering volume but that took to long, will try that with Cycles again.
Then I wanted to slow it down and scale it up but DaVinci Resolve failed me, so it's too fast now.

Anyways, even without cache, animating with OIDN is big fun!
pretty cool!

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Re: OIDN animations

Post by Racleborg » Mon Feb 18, 2019 9:26 am

Love it! :D

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