LuxCoreRender v2.1beta3 released

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Dade
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LuxCoreRender v2.1beta3 released

Post by Dade »

Beta3 released

New LuxCoreRender v2.1beta3 release is available.

v2.1 release notes are available here: https://wiki.luxcorerender.org/LuxCoreR ... Notes_v2.1

LuxCore bug fixes:
  • Fixed a problem when there are less tiles to render than threads/GPUs
  • Fixed a major problem in TILEPATH causing a duplicated rendering of the same pass by multiple threads/GPUs
  • Fixed TILEPATH denoiser
  • Fixed denoiser when using PATH and METROPOLIS sampler
BlendLuxCore new features:
BlendLuxCore fixes:
  • Fix some unnecessary viewport updates by improving autosmooth export
  • Add missing MacOS pyluxcoretools Network Render support
  • Some minor node editor fixes
  • Fix tiled rendering + denoiser by using the new warmupspp property in LuxCore to ensure enough samples are rendered before collecting samples for the denoiser
  • Use an adaptive samples threshold instead of a fixed timeout to decide when to make the optimal clamp value estimation
LuxCoreRender v2.1beta3 files

BlendLuxCore is available here: https://github.com/LuxCoreRender/BlendL ... _v2.1beta3

Standalone LuxCoreRender is available here: https://github.com/LuxCoreRender/LuxCor ... _v2.1beta3

VisualStudio 2017 builds

NOTE: Thanks to Acasta69 work, this release for Windows is compiled with VisualStudio 2017. You may need to install the VS2017 runtime libraries: https://support.microsoft.com/en-us/hel ... -downloads
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Dade
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Re: LuxCoreRender v2.1beta3 released

Post by Dade »

The is helpfully the last beta before the v2.1 final release.
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Racleborg
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Re: LuxCoreRender v2.1beta3 released

Post by Racleborg »

The clamping appears to be working better.

(maybe my old PC was toooooo slow to work it out in 10 seconds) ;)

Many thanks
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