LuxCoreRender v2.1beta1 released
Posted: Mon Oct 29, 2018 12:58 pm
Beta1released
New LuxCoreRender v2.1beta1 release is available.
v2.1 release notes are available here: https://wiki.luxcorerender.org/LuxCoreR ... Notes_v2.1
LuxCore new features:
BlendLuxCore is available here: https://github.com/LuxCoreRender/BlendL ... _v2.1beta1
Standalone LuxCoreRender is available here: https://github.com/LuxCoreRender/LuxCor ... _v2.1beta1
VisualStudio 2017 builds
NOTE: Thanks to Acasta69 work, this release for Windows is compiled with VisualStudio 2017. You may need to install the VS2017 runtime libraries: https://support.microsoft.com/en-us/hel ... -downloads
NOTE: due to a bug (https://github.com/embree/embree/issues/195) in Embree v3.2.0, you need to install
also the Intel C++ redistributable (https://software.intel.com/sites/defaul ... .3.210.zip) on Windows
New LuxCoreRender v2.1beta1 release is available.
v2.1 release notes are available here: https://wiki.luxcorerender.org/LuxCoreR ... Notes_v2.1
LuxCore new features:
- File name resolver
- New texture: Divide
- New texture: Remap (bring a value from one range into another range)
- Three new textures for accessing the object ID: raw object ID (range 0 to 0xfffffffe), normalized object ID (range 0 to 1), object ID interpreted as color
- Fixed a bug in OpenCL Bloom plugin
- Fixed clamping of denoiser output, which was happening in some scene setups
- The Linux binaries don't use SSSE3 instructions anymore so they now work on some old CPU
- Fixed a bug in OpenCL code for imagemap wrap black and white
- Fixed a difference between OpenCL and C++ code in SchlickBSDF_CoatingSampleF() affecting all glossy-related materials
- Fixed a problem in variance clamping with TILEPATH
- Fixed a problem in Glossy material OpenCL code
- Add option to use the Bidir engine for viewport rendering (useful in scenes with very complex light paths, where RT Path preview does not work well)
- New option in the math node: Divide
- New textures in the utils section: Remap (bring a value from one range into another range), Object ID (can be used to randomize a material across multiple objects)
BlendLuxCore is available here: https://github.com/LuxCoreRender/BlendL ... _v2.1beta1
Standalone LuxCoreRender is available here: https://github.com/LuxCoreRender/LuxCor ... _v2.1beta1
VisualStudio 2017 builds
NOTE: Thanks to Acasta69 work, this release for Windows is compiled with VisualStudio 2017. You may need to install the VS2017 runtime libraries: https://support.microsoft.com/en-us/hel ... -downloads
NOTE: due to a bug (https://github.com/embree/embree/issues/195) in Embree v3.2.0, you need to install
also the Intel C++ redistributable (https://software.intel.com/sites/defaul ... .3.210.zip) on Windows