LuxCoreRender v2.1alpha4 released

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B.Y.O.B.
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Re: LuxCoreRender v2.1alpha4 released

Post by B.Y.O.B. » Sun Sep 30, 2018 2:01 pm

marcatore wrote:
Sun Sep 30, 2018 1:07 pm
I have a problem with glossy material.
It seems that the reflections doesn't work. Anyone else?
Can't reproduce here, please upload a test scene and example render.
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Re: LuxCoreRender v2.1alpha4 released

Post by marcatore » Sun Sep 30, 2018 7:14 pm

False alarm.
I had bad mesh normal. I did a "recalculate normals" and everything is fine.

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Re: LuxCoreRender v2.1alpha4 released

Post by marcatore » Sun Sep 30, 2018 7:33 pm

Found another strange thing (I hope to auto solve like before... :) )
Set "Use OpenCL" in the LuxCore Imagepipeline in the camera settings, then enable Bloom, render stop and console give this error

"RuntimeError: clEnqueueNDRangeKernel
ERROR: clEnqueueNDRangeKernel
[LuxCore][12684.953] [GeForce GTX 1070 Intersect] Memory used for OpenCL image pipeline: 43644Kbytes"

If you disable "use OpenCL" you can use Bloom

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Re: LuxCoreRender v2.1alpha4 released

Post by B.Y.O.B. » Sun Sep 30, 2018 8:48 pm

marcatore wrote:
Sun Sep 30, 2018 7:33 pm
Set "Use OpenCL" in the LuxCore Imagepipeline in the camera settings, then enable Bloom, render stop and console give this error
Thanks for the report.
This problem was already fixed by Dade: https://github.com/LuxCoreRender/LuxCor ... fa091863b2
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Re: LuxCoreRender v2.1alpha4 released

Post by Dade » Mon Oct 01, 2018 2:39 pm

B.Y.O.B. wrote:
Sat Sep 29, 2018 11:00 am
Try this scene: viewtopic.php?f=4&t=385#p4495
On my Linux, it shows the problem.
Nope, that is a different problem, see viewtopic.php?f=4&t=385&p=6370#p6370

Can anyone provide a test scene showing the problem ?

Dez! seems to have fund the culprit in "Hemi Light HDR", how is it translated in LuxCore light type ?
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Re: LuxCoreRender v2.1alpha4 released

Post by B.Y.O.B. » Mon Oct 01, 2018 2:53 pm

Dade wrote:
Mon Oct 01, 2018 2:39 pm
Dez! seems to have fund the culprit in "Hemi Light HDR", how is it translated in LuxCore light type ?
Hemi with image is exported as infinite light.
Hemi without image is exported as constantinfinite.
Not sure which variant Dez! meant.
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Re: LuxCoreRender v2.1alpha4 released

Post by Dez! » Mon Oct 01, 2018 8:20 pm

I translate this forum through google-translator.
and now I do not understand what you want to ask me.
ask the question differently. in a simple way.
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Re: LuxCoreRender v2.1alpha4 released

Post by Dez! » Mon Oct 01, 2018 8:27 pm

I think I understood.
so, it's not in Hemi.
The denoiser makes the gloss gray if there is no World in the scene with the texture attached to the EXR.
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