LuxCoreRender v2.1alpha4 released

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Dade
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LuxCoreRender v2.1alpha4 released

Post by Dade » Thu Sep 27, 2018 12:17 pm

Alpha4 released

New LuxCoreRender v2.1alpha4 release is available.

v2.1 release notes are available here: https://wiki.luxcorerender.org/LuxCoreR ... Notes_v2.1

LuxCore new features:
  • Reworked the film of CPU engines to be shared among threads instead of copied, reducing memory usage of CPU engines
  • Added the support for a new Film output: SERIALIZED_FILM
  • Added the support for a new AOV: MATERIAL_ID_COLOR
  • New hair conversion function for the Blender addon, accelerates export and lowers memory usage drastically
  • OpenCL render engines now support Direct Light Sampling Cache
BlendLuxCore new features:
  • remove min/max limits of world HDRI rotation
  • If pyluxcore import fails, show the most common error source in the error message
  • In world sky light settings, the dropdown for the linked sun light now shows only sun lamps as available options
  • Improved hair export (faster and drastically reduced memory usage), improved UI and descriptions of hair settings
  • Can now define hair UVs without creating vertex colors (this saves memory)
  • Can now interpolate vertex colors over each hair (user can specify root and tip colors)
  • Can now input RGB/HSV values into the constant color texture UI (without having to click on the color property)
  • Node editor: When a new link is about to replace an old link, reconnect the old link to another suitable socket on the same node, if possible
  • Node editor: Submenu for frame and reroute nodes (in node add menu that is brought up with Shift+A)
  • Node editor: Various small node UI improvements (better default width, more compact UI, better readable UI)
LuxCoreRender v2.1alpha4 files

BlendLuxCore is available here: https://github.com/LuxCoreRender/BlendL ... v2.1alpha4

Standalone LuxCoreRender is available here: https://github.com/LuxCoreRender/LuxCor ... v2.1alpha4

VisualStudio 2017 builds

NOTE: Thanks to Acasta69 work, this release for Windows is compiled with VisualStudio 2017. You may need to install the VS2017 runtime libraries: https://support.microsoft.com/en-us/hel ... -downloads

NOTE: due to a bug (https://github.com/embree/embree/issues/195) in Embree v3.2.0, you need to install
also the Intel C++ redistributable (https://software.intel.com/sites/defaul ... .3.210.zip) on Windows
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Egert_Kanep
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Re: LuxCoreRender v2.1alpha4 released

Post by Egert_Kanep » Thu Sep 27, 2018 12:54 pm

Could you please explain a bit more what is this SERIALIZED FILM output?

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Sharlybg
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Re: LuxCoreRender v2.1alpha4 released

Post by Sharlybg » Thu Sep 27, 2018 1:37 pm

Thanks you for this !

My favorite features :

OpenCL render engines now support Direct Light Sampling Cache

New hair conversion function for the Blender addon, accelerates export and lowers memory usage drastically

Node editor: When a new link is about to replace an old link, reconnect the old link to another suitable socket on the same node, if possible
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gopi.vfx
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Re: LuxCoreRender v2.1alpha4 released

Post by gopi.vfx » Thu Sep 27, 2018 3:00 pm

Thank you for this renderer Luxcore team.

any updates on displacement?
is there any possibility of getting micro-displacement in luxcore>

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FarbigeWelt
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Re: LuxCoreRender v2.1alpha4 released

Post by FarbigeWelt » Thu Sep 27, 2018 3:13 pm

OpenCL render engines now support Direct Light Sampling Cache
This feature is very appreciated. Thanks a lot.
Microsoft Windows 10 Professional, intel i7 4770K, 32 GB, AMD R9 290x 4 GB, AMD R9 390x 8 GB
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lacilaci
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Re: LuxCoreRender v2.1alpha4 released

Post by lacilaci » Thu Sep 27, 2018 5:54 pm

Having issues when using sun&sky with dlcs. Seems it's the same issue as in post from kintux in this thread: viewtopic.php?f=9&t=472&start=10

Fox
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Re: LuxCoreRender v2.1alpha4 released

Post by Fox » Thu Sep 27, 2018 8:21 pm

OMG :shock:
The LuxCore user interface is smooth as silk in warm summer breeze.
Thank you, you are awesome.

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Dade
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Re: LuxCoreRender v2.1alpha4 released

Post by Dade » Thu Sep 27, 2018 9:14 pm

Egert_Kanep wrote:
Thu Sep 27, 2018 12:54 pm
Could you please explain a bit more what is this SERIALIZED FILM output?
.flm files include the end raw result of the rendering. Through one (or more) image pipelines can produce .jpg, .png, etc. using tone mapping, gamma correction, denoising,etc. plugins. It can also used to resume/merge multiple renderings (on the same or across multiple networked PCs).

It is mostly a building block developers can use build features. It is not particularly interesting if you are not a developer or an advanced user using pyluxcoretools,etc.
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Dez!
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Re: LuxCoreRender v2.1alpha4 released

Post by Dez! » Fri Sep 28, 2018 4:46 am

error: clSetKernelArg
the same scene on alpha 3 works fine
Path OpenCL
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Dez!
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Re: LuxCoreRender v2.1alpha4 released

Post by Dez! » Fri Sep 28, 2018 5:29 am

alpha 3 + denoiser. everything is fine
Image

alpha 4 did not start.
I delete folder BlendLuxCore from Addons. Downloaded from the site archive. Installed. Updated to alpha 3.
Now the denoiser is not working properly
Image


replaced 1 material. but the essence is in kills gloss.
I need to run a render of 2500 frames of this video. with a denoiser. what to do?
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