LuxCoreRender v2.1alpha2 released
Posted: Fri Jun 29, 2018 4:16 pm
Alpha2 released
New LuxCoreRender v2.1alpha2 release is available.
v2.1 release notes are available here: https://wiki.luxcorerender.org/LuxCoreR ... Notes_v2.1
Direct Light Sampling Cache
This release includes the first version of DLSC. It is available for CPU rendering modes as a new light strategy. DLSC is intended to accelerate a specific type of scenes where:
1) many light sources are present;
2) light sources affect a limited part of the scene;
like a city with many lamps or a room with many small spot light sources. Some additional information is available here: viewtopic.php?f=5&t=430&start=10
DLSC can make a HUGE difference but only for scenes where the above requisites are met.
Direct Light Sampling Cache: pre-processing stage
DLSC is built during the scene pre-processing. There isn't currently a method to abort the operation so you may have to kill Blender if you selected a too high resolution for the cache entries. This problem will be addressed in the next alpha releases.
LuxCoreRender v2.1alpha2 files
BlendLuxCore is available here: https://github.com/LuxCoreRender/BlendL ... v2.1alpha2
Standalone LuxCoreRender is available here: https://github.com/LuxCoreRender/LuxCor ... v2.1alpha2
NOTE: due to a bug (https://github.com/embree/embree/issues/195) in Embree v3.2.0, you need to install also the Intel C++ redistribuibile (https://software.intel.com/sites/defaul ... .3.210.zip) on Windows
New LuxCoreRender v2.1alpha2 release is available.
v2.1 release notes are available here: https://wiki.luxcorerender.org/LuxCoreR ... Notes_v2.1
Direct Light Sampling Cache
This release includes the first version of DLSC. It is available for CPU rendering modes as a new light strategy. DLSC is intended to accelerate a specific type of scenes where:
1) many light sources are present;
2) light sources affect a limited part of the scene;
like a city with many lamps or a room with many small spot light sources. Some additional information is available here: viewtopic.php?f=5&t=430&start=10
DLSC can make a HUGE difference but only for scenes where the above requisites are met.
Direct Light Sampling Cache: pre-processing stage
DLSC is built during the scene pre-processing. There isn't currently a method to abort the operation so you may have to kill Blender if you selected a too high resolution for the cache entries. This problem will be addressed in the next alpha releases.
LuxCoreRender v2.1alpha2 files
BlendLuxCore is available here: https://github.com/LuxCoreRender/BlendL ... v2.1alpha2
Standalone LuxCoreRender is available here: https://github.com/LuxCoreRender/LuxCor ... v2.1alpha2
NOTE: due to a bug (https://github.com/embree/embree/issues/195) in Embree v3.2.0, you need to install also the Intel C++ redistribuibile (https://software.intel.com/sites/defaul ... .3.210.zip) on Windows