LuxCoreRender v2.1alpha0 released

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Sharlybg
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Re: LuxCoreRender v2.1alpha0 released

Post by Sharlybg » Fri May 18, 2018 4:05 pm

Hi thanks you for this amazing soft :D !

Just testing v2.1 alpha0. Is there possibility to add text to explain each denoiser setting when the mouse cursor is on a setting box. :

something like :

increase this value reduce blur
reduce this value to preserve detail
increase value mostly in case you render in high resolution 2k / 4k

Also can you provide us a pyluxcore updated to solve black viewport preview :mrgreen:
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B.Y.O.B.
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Re: LuxCoreRender v2.1alpha0 released

Post by B.Y.O.B. » Fri May 18, 2018 4:27 pm

Tooltips will be added.
Sharlybg wrote:
Fri May 18, 2018 4:05 pm
Also can you provide us a pyluxcore updated to solve black viewport preview
Was this bug already reported? Can't remember it.
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Sharlybg
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Re: LuxCoreRender v2.1alpha0 released

Post by Sharlybg » Fri May 18, 2018 4:43 pm

Tooltips will be added.
Thanks B.Y.O.B !
Was this bug already reported? Can't remember it.
Yes and it seem you already fix it : ( i've currently a black material preview ) (edit sorry want to say material preview in my previous post :mrgreen: )
FiatLux wrote:
Sat May 12, 2018 5:00 pm
1) Material preview doesn't work anymore to me (All black and laggy).
Is it the same for you?
This is the error from console:
Thanks for the report, I fixed it.
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Sharlybg
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Re: LuxCoreRender v2.1alpha0 released

Post by Sharlybg » Tue May 22, 2018 3:24 pm

Nothing to help fix material preview before another release ? ;)
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B.Y.O.B.
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Re: LuxCoreRender v2.1alpha0 released

Post by B.Y.O.B. » Tue May 22, 2018 5:37 pm

Sharlybg wrote:
Tue May 22, 2018 3:24 pm
Nothing to help fix material preview before another release ? ;)
You can patch in the fix yourself: https://github.com/LuxCoreRender/BlendL ... 2f06ec5000
In your BlendLuxcore installation, go to the folder "engine", open the file "preview.py" in a text editor and change the lines that are highlighted in the commit.
Red is the old line, green the new line.

E.g. in line 60, you should replace
engine.framebuffer.draw(engine, engine.session, scene)
with
engine.framebuffer.draw(engine, engine.session, scene, False)
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Sharlybg
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Re: LuxCoreRender v2.1alpha0 released

Post by Sharlybg » Wed May 23, 2018 12:36 am

B.Y.O.B. wrote:
Tue May 22, 2018 5:37 pm
Sharlybg wrote:
Tue May 22, 2018 3:24 pm
Nothing to help fix material preview before another release ? ;)
You can patch in the fix yourself: https://github.com/LuxCoreRender/BlendL ... 2f06ec5000
In your BlendLuxcore installation, go to the folder "engine", open the file "preview.py" in a text editor and change the lines that are highlighted in the commit.
Red is the old line, green the new line.

E.g. in line 60, you should replace
engine.framebuffer.draw(engine, engine.session, scene)
with
engine.framebuffer.draw(engine, engine.session, scene, False)
What a gift :D thank you B.Y.O.B. you give me not only the fix but also the will to learn programing again(python) :mrgreen:

It work great : just change the file extensions to .py after you download and paste it in the blendluxcore installation folder
preview.blend
(12.65 KiB) Downloaded 33 times
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Odilkhan Yakubov
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Re: LuxCoreRender v2.1alpha0 released

Post by Odilkhan Yakubov » Wed May 23, 2018 2:47 am

Hello. I downloaded latest version with Denoiser, but don't understand how to using. Just a little bit confused.
Allah bless us!

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Re: LuxCoreRender v2.1alpha0 released

Post by B.Y.O.B. » Wed May 23, 2018 6:46 am

I mentioned the necessary steps here: viewtopic.php?f=9&t=335#p3884
Which point is not clear?
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Re: LuxCoreRender v2.1alpha0 released

Post by Odilkhan Yakubov » Wed May 23, 2018 4:04 pm

Ive done as you mentioned but nothing denoised.
1. I start render
2. Rendered first samples
3. Run the denoiser
4. Select pass Denoised and there is just black blank
4. Nothing happen just show the rendering on progress bar and show: Denoising...Expacted: secs(last:unknown)
Allah bless us!

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Sharlybg
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Re: LuxCoreRender v2.1alpha0 released

Post by Sharlybg » Wed May 23, 2018 4:15 pm

The image will stay black until the denoising process finish the job !
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