LuxCoreRender v2.4rc1 released

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Dade
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LuxCoreRender v2.4rc1 released

Post by Dade »

Downloads:

Standalone: https://github.com/LuxCoreRender/LuxCor ... er_v2.4rc1
Blender Addon: https://github.com/LuxCoreRender/BlendL ... re_v2.4rc1

Note for Windows users: you have to install the Microsoft Visual C++ Redistributable for Visual Studio 2017 and Intel C++ redistributable.

Changelog:
LuxCore

Fixed Bugs since v2.4beta1
  • Fixed a bug when using RTPATHOCL with multiple CUDA devices
  • Fixed a bug when using shadow transparency (for Path tracing)
  • Fixed a LuxCoreUI crash when GPU rendering is not available (pull request #406)
  • MacOS OpenCL/CUDA kernel cache directory is now created in user home directory to avoid to be erased when in /tmp
  • Fixed the serialization of Intel OIDN plugin sharpness parameter
  • Film NOISE channel (used for adaptive sampling) is now correctly reseted after a scene edit
Note: due to Glossycoating updated support for bump mapping on GPUs, some old scene using this kind of material/bump map combination may require some fix.


Blender Addon

Fixed Bugs since v2.4beta1
  • fix "compiling kernels" message shown before viewport render even if kernels were already cached
  • fix duplicate texture math node category, leading to errors when unregistering the addon
  • fix invert node compatibility code not being used, leading to errors when old node trees with invert nodes are exported
  • fix brick bond and carpaint presets not working
  • render settings helper: fix photongi cache not being enabled even if caustic cache is enabled
  • fix wrong sampler dropdown being shown when device is set to GPU and engine to Bidir
  • export objects with displacement always as instances to avoid discrepancies between viewport and final render
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Racleborg
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Re: LuxCoreRender v2.4rc1 released

Post by Racleborg »

Many thanks. :)
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Sharlybg
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Re: LuxCoreRender v2.4rc1 released

Post by Sharlybg »

This is such a great project :D !
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