LuxCoreRender v2.2 released

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Dade
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Re: LuxCoreRender v2.2 released

Post by Dade » Fri Oct 04, 2019 11:07 am

To further elaborate, I have the feeling Windows is spawning 72 rendering threads when asked but it is keeping them all on the same physical processor.
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BigGoga
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Re: LuxCoreRender v2.2 released

Post by BigGoga » Fri Oct 04, 2019 11:15 am

It probably does not depend on Windows.
All other programs and even Blender 2.81 Cycless use 72 threads.

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Piita
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Re: LuxCoreRender v2.2 released

Post by Piita » Wed Oct 09, 2019 2:32 am

Awesome work you guys! :)
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AndreD
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Re: LuxCoreRender v2.2 released

Post by AndreD » Wed Oct 23, 2019 12:13 pm

Sorry to ask, but any MacOS Build ahead?

Thank you! <3

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Dade
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Re: LuxCoreRender v2.2 released

Post by Dade » Wed Oct 23, 2019 1:56 pm

AndreD wrote:
Wed Oct 23, 2019 12:13 pm
Sorry to ask, but any MacOS Build ahead?
Unfortunately, we are still looking for a MacOS maintainer.
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Re: LuxCoreRender v2.2 released

Post by AndreD » Fri Nov 01, 2019 4:36 pm

Dade wrote:
Wed Oct 23, 2019 1:56 pm
AndreD wrote:
Wed Oct 23, 2019 12:13 pm
Sorry to ask, but any MacOS Build ahead?
Unfortunately, we are still looking for a MacOS maintainer.
Any thing we can do so far? I think, compiling for MacOS is far beyond my skills..

I LOVE LuxCoreRender, I was a Maxwell Render user from the first Alpha Version. Nowadays, LCR is even better, I just tested MW5 Studio, but its just unusable. Crashes every minute, no HiDPI Screen Support (at least not on MacOS). Still on Blender 2.7 when using LCR, but Blender 2.8 and LCR on MacOS would just be too good to be true! :-)

Thank you for this amazing work! <3

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