Page 1 of 1
What is new in under development LuxCoreRender ?
Posted: Mon Sep 30, 2019 10:03 am
by Dade
Lacilaci has created an high level view of new features implemented in the next version of LuxCoreRender:
https://trello.com/b/SelXNgqf/luxcorerender
P.S. for a more detailed developer oriented list, check
viewtopic.php?f=5&t=1452
Re: What is new in under development LuxCoreRender v2.3 ?
Posted: Mon Sep 30, 2019 11:52 am
by epilectrolytics
Is PSR still to be included and exposed or will it be discarded for the new and faster SDS-cache?
And what about (periodic) caustic cache, I guess it has been improved over old version, so will it be available as an option or replaced with Hybrid + SDS?
Re: What is new in under development LuxCoreRender v2.3 ?
Posted: Mon Sep 30, 2019 12:44 pm
by Dade
epilectrolytics wrote: ↑Mon Sep 30, 2019 11:52 am
Is PSR still to be included and exposed or will it be discarded for the new and faster SDS-cache?
It will be removed.
epilectrolytics wrote: ↑Mon Sep 30, 2019 11:52 am
And what about (periodic) caustic cache, I guess it has been improved over old version, so will it be available as an option or replaced with Hybrid + SDS?
It is available as an option.
Re: What is new in under development LuxCoreRender v2.3 ?
Posted: Mon Sep 30, 2019 1:14 pm
by lacilaci
Dade wrote: ↑Mon Sep 30, 2019 12:44 pm
epilectrolytics wrote: ↑Mon Sep 30, 2019 11:52 am
And what about (periodic) caustic cache, I guess it has been improved over old version, so will it be available as an option or replaced with Hybrid + SDS?
It is available as an option.
that's the useonlyforsds = 0 right?
Re: What is new in under development LuxCoreRender v2.3 ?
Posted: Mon Sep 30, 2019 1:45 pm
by Dade
lacilaci wrote: ↑Mon Sep 30, 2019 1:14 pm
Dade wrote: ↑Mon Sep 30, 2019 12:44 pm
epilectrolytics wrote: ↑Mon Sep 30, 2019 11:52 am
And what about (periodic) caustic cache, I guess it has been improved over old version, so will it be available as an option or replaced with Hybrid + SDS?
It is available as an option.
that's the useonlyforsds = 0 right?
Yes and hybrid rendering disabled too (otherwise you render normal caustics 2 times).
Re: What is new in under development LuxCoreRender ?
Posted: Tue Jun 30, 2020 10:29 am
by MetinSeven
Nice list!
I'm really looking forward to Optix in LuxCoreRender.