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LuxCoreRender v2.2rc1 released

Posted: Fri Sep 20, 2019 6:46 pm
by Dade
Downloads:

Standalone: https://github.com/LuxCoreRender/LuxCor ... er_v2.2rc1
Blender v2.79b and v2.80 Addon: https://github.com/LuxCoreRender/BlendL ... re_v2.2rc1

Changelog:

https://github.com/LuxCoreRender/LuxCor ... tes.txt#L1

LuxCore

Fixed Bugs since v2.2beta4
  • Fixed the allocation of light tracing sampler shared data in hybrid backward/forward path tracing
  • Fixed a problem when using flat instances and OpenCL rendering
  • Fixed/Enabled PhotonGI cache on Mix and GlossyCoatting materials when possible
  • Fixed a regression in BIDIRCPU causing dark edges on glancing surfaces
  • Fixed a crash when PhotonGI caustic cache is enabled but empty (issue #236)

Re: LuxCoreRender v2.2rc1 released

Posted: Sat Sep 21, 2019 2:50 am
by Martini
This is fantastic, thanks Dade!

I have noticed there is still a bit of discrepancy in the BIDIRCPU shading as camera angle increases (less so after the fix, but still some) compared with PATH*, but I have yet to find the time to post some definitive sample images and a scene. Let it rest for now until I can present something useful to you.

Same thing with metallic roughness. If I set it to 0.01, I get quite a blurry reflection. If I set it to 0.0099 or below, it goes perfectly mirror. Not sure if it's the material exporter (it's not; see link in edit). Again, let me do some tests and hopefully can find out what's going on there.

Edit 2: The roughness issue isn't with the exporter, it's the OpenCL PATH engine. See here: viewtopic.php?f=4&t=1438

Re: LuxCoreRender v2.2rc1 released

Posted: Sat Sep 21, 2019 11:23 am
by Racleborg
Many thanks :D

Re: LuxCoreRender v2.2rc1 released

Posted: Mon Sep 23, 2019 5:20 pm
by Nikonov_94
Thanks for the update, works fine for me! These random dark edge appearances on surfaces did spoil the fun for me, and now I'm free :lol:

Re: LuxCoreRender v2.2rc1 released

Posted: Tue Sep 24, 2019 9:55 am
by Harvester
Grazie David!

Thank you David!