LuxCoreRender v2.2beta4 released
Posted: Sat Sep 07, 2019 9:06 pm
Downloads:
Standalone: https://github.com/LuxCoreRender/LuxCor ... _v2.2beta4
Blender v2.79b and v2.80 Addon: https://github.com/LuxCoreRender/BlendL ... _v2.2beta4
Changelog:
https://wiki.luxcorerender.org/LuxCoreR ... Notes_v2.2
LuxCore
New Features since v2.2beta3
List of changes since v2.2beta3 in the master branch (Blender 2.80):
https://github.com/LuxCoreRender/BlendL ... _v2.2beta4
For 2.79, nothing has changed since v2.2beta3.
Standalone: https://github.com/LuxCoreRender/LuxCor ... _v2.2beta4
Blender v2.79b and v2.80 Addon: https://github.com/LuxCoreRender/BlendL ... _v2.2beta4
Changelog:
https://wiki.luxcorerender.org/LuxCoreR ... Notes_v2.2
LuxCore
New Features since v2.2beta3
- Improved shading with interpolated normals
- Added the support for Shadow Terminator avoidance factor when using bump mapping
- Upgraded Intel Oidn to v1.0
- Reworked Direct Light Sampling Cache
- Direct Light Sampling Cache now supports persistent cache on file
- Solved a self-shadow problem on edges with interpolated normals
- UV scale doesn't affect anymore bump map strength
- Fixed an out of bound memory access in automatic lookup radius code
- Fixed a problem with Disney material, hybrid backward/forward path tracing and low roughness values
- Fixed bump mapping black halo for large scale values
List of changes since v2.2beta3 in the master branch (Blender 2.80):
https://github.com/LuxCoreRender/BlendL ... _v2.2beta4
For 2.79, nothing has changed since v2.2beta3.