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LuxCoreRender v2.2beta3 released

Posted: Wed Aug 07, 2019 6:28 pm
by Dade
Downloads:

Standalone: https://github.com/LuxCoreRender/LuxCor ... _v2.2beta3
Blender v2.79b Addon: https://github.com/LuxCoreRender/BlendL ... _v2.2beta3

Changelog:

https://wiki.luxcorerender.org/LuxCoreR ... Notes_v2.2

LuxCore

New Features since v2.2beta2
  • Added the support for periodic PhotonGI caustic cache update (aka SPPM without radius reduction)
  • PathTracer class now support eye and light path tracing. LIGHTCPU now uses PathTracer class too.
  • Added Hybrid Back/Forward path tracing support
  • Added the support for glossy caustics rendering to Hybrid Back/Forward
  • Reworked the support for new visibility map cache for infinitelight, constantinfinite and sky2 light sources
  • Transparent light sources are now rendered with the correct intensity
  • New env. visibility map cache now supports persistent cache on file
Fixed Bugs since v2.2beta2
  • Fixed a problem in the random number generator of PhotonGI
  • Fixed wrong theta being saved in ToProperties() of distant light
  • Fixed a compilation error in RoughMatte OpenCL code (issue #218)
  • Fixed a problem with Disney material specular tint
  • Fixed a TILEPATH bug causing black renderings
  • Fixed BIDIRCPU and LIGHTCPU camera motion blur
  • Fixed a bug related to initial camera volume in PATHOCL
  • Fixed light tracing camera motion blur and arbitrary clipping plane support
  • Fixed a bug in the OpenCL code of the splitfloat3 texture
  • Fixed normal mapping
  • Fixed a problem when saving ALBEDO AOV
  • Fixed RoughGlass event types returned by material evaluation
  • Evaluated best radius in PhotonGI, ELVC and DLSC is not affected any more by border rendering
  • Fixed a crash when resuming scene rendering without PhotonGI enabled
  • Fixed a NaNs problem when using area lights with zero area
  • Fixed the export of material emission.directlightsampling.type property
A very first experimental release of BlendLuxCore for Blender v2.80 (Windows 64bit with OpenCL) is available at: https://github.com/LuxCoreRender/BlendL ... OpenCL.zip

Check https://github.com/LuxCoreRender/BlendL ... _v2.2beta3 for more details.

Re: LuxCoreRender v2.2beta3 released

Posted: Wed Aug 07, 2019 6:33 pm
by DEBIHOOD
It is wonderful! :o
I see a lot of work has been done :D

Re: LuxCoreRender v2.2beta3 released

Posted: Wed Aug 07, 2019 8:30 pm
by provisory
Impressive!

Re: LuxCoreRender v2.2beta3 released

Posted: Wed Aug 07, 2019 8:54 pm
by Racleborg
Awesome! :)

Re: LuxCoreRender v2.2beta3 released

Posted: Thu Aug 08, 2019 11:32 am
by Dez!
Congratulations!
You are the best!

Re: LuxCoreRender v2.2beta3 released

Posted: Thu Aug 08, 2019 4:15 pm
by camara
Great news! Thank you to all the developers for the amazing effort to develop a great piece of software!

Re: LuxCoreRender v2.2beta3 released

Posted: Fri Aug 09, 2019 4:29 pm
by Asticles
Amazing!

Thanks!

Re: LuxCoreRender v2.2beta3 released

Posted: Tue Aug 13, 2019 8:01 am
by Odilkhan Yakubov
Hi again. One my friend would like to intagrate Luxcore render v2.2 beta3 using new Blender 2.8 into render farm. Which version is he must to download? This one?
https://github.com/LuxCoreRender/LuxCor ... -win64.zip
or that with OpenCL version?

Re: LuxCoreRender v2.2beta3 released

Posted: Tue Aug 13, 2019 4:37 pm
by Dade
Odilkhan Yakubov wrote:
Tue Aug 13, 2019 8:01 am
Hi again. One my friend would like to intagrate Luxcore render v2.2 beta3 using new Blender 2.8 into render farm. Which version is he must to download? This one?
https://github.com/LuxCoreRender/LuxCor ... -win64.zip
or that with OpenCL version?
I'm out of the town, I can help you better next week. The version you need depends of the servers you are going to use (linux or windows, with or without GPU, etc.).

Re: LuxCoreRender v2.2beta3 released

Posted: Sun Aug 18, 2019 10:23 am
by MetinSeven
I’d like to have a go at the Luxcore Blender 2.8 beta, but I’ve got a few questions:
  1. Does Luxcore work with the latest 2.81 master builds?
  2. Luxcore uses OpenCL, and no NVIDIA libs such as CUDA or OptiX, or am I mistaking?
    Does OpenCL match the speed of the NVIDIA libraries when rendering with an NVIDIA GPU?
  3. Does Lux support vertex colors?
  4. Does Lux have blended box or tri-planar mapping?
  5. Can you layer multiple HDR environments using an Add shader, like in Cycles?
  6. Does Lux have Random Walk SSS?
Thanks.