LuxCoreRender v2.2beta3 released
Posted: Wed Aug 07, 2019 6:28 pm
Downloads:
Standalone: https://github.com/LuxCoreRender/LuxCor ... _v2.2beta3
Blender v2.79b Addon: https://github.com/LuxCoreRender/BlendL ... _v2.2beta3
Changelog:
https://wiki.luxcorerender.org/LuxCoreR ... Notes_v2.2
LuxCore
New Features since v2.2beta2
Check https://github.com/LuxCoreRender/BlendL ... _v2.2beta3 for more details.
Standalone: https://github.com/LuxCoreRender/LuxCor ... _v2.2beta3
Blender v2.79b Addon: https://github.com/LuxCoreRender/BlendL ... _v2.2beta3
Changelog:
https://wiki.luxcorerender.org/LuxCoreR ... Notes_v2.2
LuxCore
New Features since v2.2beta2
- Added the support for periodic PhotonGI caustic cache update (aka SPPM without radius reduction)
- PathTracer class now support eye and light path tracing. LIGHTCPU now uses PathTracer class too.
- Added Hybrid Back/Forward path tracing support
- Added the support for glossy caustics rendering to Hybrid Back/Forward
- Reworked the support for new visibility map cache for infinitelight, constantinfinite and sky2 light sources
- Transparent light sources are now rendered with the correct intensity
- New env. visibility map cache now supports persistent cache on file
- Fixed a problem in the random number generator of PhotonGI
- Fixed wrong theta being saved in ToProperties() of distant light
- Fixed a compilation error in RoughMatte OpenCL code (issue #218)
- Fixed a problem with Disney material specular tint
- Fixed a TILEPATH bug causing black renderings
- Fixed BIDIRCPU and LIGHTCPU camera motion blur
- Fixed a bug related to initial camera volume in PATHOCL
- Fixed light tracing camera motion blur and arbitrary clipping plane support
- Fixed a bug in the OpenCL code of the splitfloat3 texture
- Fixed normal mapping
- Fixed a problem when saving ALBEDO AOV
- Fixed RoughGlass event types returned by material evaluation
- Evaluated best radius in PhotonGI, ELVC and DLSC is not affected any more by border rendering
- Fixed a crash when resuming scene rendering without PhotonGI enabled
- Fixed a NaNs problem when using area lights with zero area
- Fixed the export of material emission.directlightsampling.type property
Check https://github.com/LuxCoreRender/BlendL ... _v2.2beta3 for more details.