LuxCoreRender v2.2beta2 released

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Dade
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LuxCoreRender v2.2beta2 released

Post by Dade »

Downloads:

Standalone: https://github.com/LuxCoreRender/LuxCor ... _v2.2beta2
Blender Addon: https://github.com/LuxCoreRender/BlendL ... _v2.2beta2

Changelog:

https://wiki.luxcorerender.org/LuxCoreR ... Notes_v2.2

LuxCore

New Features since v2.2beta1
  • Added the support for tiled denoising to save a huge amount of ram
  • Added the support for new visual map cache for infinitelight, constantinfinite and sky2 light sources
  • Added the support for new Disney BRDF material from Siggraph 2012 paper
  • Upgraded Intel Oidn to v0.9.0
  • Metal material uses a more accurate Albedo value (for Intel OIDN)
  • Added "rounding" texture
  • Added "modulo" texture
  • Improved tiling feature of OIDN imagepipeline plugin
  • Fix a bug in ToProperties code of "blender blend" texture when "halo" progression type was used
Fixed Bugs since v2.2beta1
  • Fix ToProperties() of mapspherelight and spherelight
  • Fixed a problem with caustic cache size when both PhotonGI caches were enabled and automatic stop condition for indirect cache was used
  • PhotonGI Metropolis will now focus on caustic cache when indirect is done (and vice versa)
  • Fixed the access to an uninitialized variable when using PhotonGI caustic cache alone
  • Fixed the access to an uninitialized variable in ProjectionLight::Preprocess()
  • Fixed a crash when trying to render a scene without light sources with PATHOCL (issue #202)
  • Fixed DLSC to work with Front and back material transparency (aka light invisible object)
  • Fixed a problem in BIDIRCPU with camera PDF
  • Fixed a bug in Mix material transparency support (issue #210)
  • Added a workaround to an AMD OpenCL compiler bug in DirectLight_BSDFSampling()
Blender Addon

New Features since v2.2beta1
  • new texture nodes: split RGB/combine RGB
  • exposed new visibility map cache ("automatic portals")
  • disable most imagepipeline plugins in viewport when viewport denoising is enabled, to avoid artifacts
  • new material: Disney (aka principled shader)
  • New math textures:
    - Rounding
    - Modulo (fmod)
  • add support for tiled OIDN denoising to reduce RAM usage
Fixed Bugs since v2.2beta1
  • fix some bugs in the node editor
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Piita
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Re: LuxCoreRender v2.2beta2 released

Post by Piita »

Excellent! Thanks you guys! :)
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tayo6
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Re: LuxCoreRender v2.2beta2 released

Post by tayo6 »

THANK YOU VERY VERY MUCH !!!!!!!!!!!!!!!!!!!!!!!!!
Harvester
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Re: LuxCoreRender v2.2beta2 released

Post by Harvester »

Perfect! Thank you Dade! :)
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Re: LuxCoreRender v2.2beta2 released

Post by Racleborg »

Thank you very much!
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B.Y.O.B.
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Re: LuxCoreRender v2.2beta2 released

Post by B.Y.O.B. »

There was a problem with viewport denoising in BlendLuxCore, I have repackaged the release with a fix.
Please download and install it again, best to do manually.
Note: this only affects the Windows packages, if you are on Linux, you don't have to do anything.
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Sharlybg
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Re: LuxCoreRender v2.2beta2 released

Post by Sharlybg »

B.Y.O.B. wrote: Sun Jun 16, 2019 12:36 pm There was a problem with viewport denoising in BlendLuxCore, I have repackaged the release with a fix.
Please download and install it again, best to do manually.
Another quick fix . Thank you mate.
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Racleborg
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Re: LuxCoreRender v2.2beta2 released

Post by Racleborg »

Many thanks :)
zuljin3d
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Re: LuxCoreRender v2.2beta2 released

Post by zuljin3d »

Dade, B.Y.O.B,
thank you very much!
Actualy sorry for my google translate english :)
CodeHD
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Re: LuxCoreRender v2.2beta2 released

Post by CodeHD »

That was quick, indeed. Cheers! I will download the repackaged version...
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