motaman wrote: Tue Mar 12, 2019 4:14 pm anyone else interested in contributing with an implementation for maya?
I'm afraid, it is a chicken and egg problem: you need to have something to show to attract interest of Maya users but, at the same time, you need Maya users interest to motivate someone to develop a LuxCoreRender integration. So it is probably about making the first step.
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Maya installs Python with your Maya installation. Maya uses Python version 2.7.11 on all supported platforms. The standalone Python shell for Maya is named mayapy.exe on Windows and mayapy on Linux and Mac OS X.
Maya still uses Python 2.7.11.
Is pyluxcore buildable against Python 2?
Support LuxCoreRender project with salts and bounties
Maya installs Python with your Maya installation. Maya uses Python version 2.7.11 on all supported platforms. The standalone Python shell for Maya is named mayapy.exe on Windows and mayapy on Linux and Mac OS X.
Maya still uses Python 2.7.11.
Is pyluxcore buildable against Python 2?
I have done it in the past for Cinema4D (it has the same problem of using Python v2.7). It should be possible. We can ask some help to Acasta69.
Is everything accessible by Python in Maya ? At least with C4D, there was the problem of having some feature accessible only in C++.
Support LuxCoreRender project with salts and bounties
Maya installs Python with your Maya installation. Maya uses Python version 2.7.11 on all supported platforms. The standalone Python shell for Maya is named mayapy.exe on Windows and mayapy on Linux and Mac OS X.
Maya still uses Python 2.7.11.
Is pyluxcore buildable against Python 2?
I have done it in the past for Cinema4D (it has the same problem of using Python v2.7). It should be possible. We can ask some help to Acasta69.
Is everything accessible by Python in Maya ? At least with C4D, there was the problem of having some feature accessible only in C++.
yeahh! you even have pymel , everything can be accessed using python in maya