LuxCore standalone questions

Discussion related to the Engine functionality, implementations and API.
Fox
Posts: 139
Joined: Sat Mar 31, 2018 11:17 am

Re: LuxCore standalone questions

Post by Fox » Fri Mar 08, 2019 5:32 am

I share my custom build, it's made for 3840 x 2160 pix screen size.
Bigger font and few windows open up little bigger by default.
If you are in TOOL_IMAGE_VIEW mode, then the UI response to scroll bars is very fast now, the film refreshes after 30 sec, (it was 5 sec).
Default render resolution is now 6000 x 4500, i was not able to make it read from cfg file.

March 8 build.
https://www.upload.ee/files/9669280/Lux ... en.7z.html

Fox
Posts: 139
Joined: Sat Mar 31, 2018 11:17 am

Re: LuxCore standalone questions

Post by Fox » Wed Mar 13, 2019 5:39 pm

Some of the data fields are 0 in LuxCore ui -> statistics window -> intersection devices used.
Why is this?

User avatar
Dade
Developer
Posts: 2133
Joined: Mon Dec 04, 2017 8:36 pm

Re: LuxCore standalone questions

Post by Dade » Wed Mar 13, 2019 7:45 pm

Fox wrote:
Wed Mar 13, 2019 5:39 pm
Some of the data fields are 0 in LuxCore ui -> statistics window -> intersection devices used.
Why is this?
Which one ? Screen shot ?
Support LuxCoreRender project with salts and bounties

Fox
Posts: 139
Joined: Sat Mar 31, 2018 11:17 am

Re: LuxCore standalone questions

Post by Fox » Wed Mar 13, 2019 8:01 pm

I changed the Mb to Gb, but the memory use value did no come to visible.
The default ui was also 0M (now 0G)
Screenshot.jpg

User avatar
Dade
Developer
Posts: 2133
Joined: Mon Dec 04, 2017 8:36 pm

Re: LuxCore standalone questions

Post by Dade » Wed Mar 13, 2019 10:04 pm

Fox wrote:
Wed Mar 13, 2019 8:01 pm
I changed the Mb to Gb, but the memory use value did no come to visible.
The default ui was also 0M (now 0G)
Screenshot.jpg
Ok, it is normal, the number is truncated, it is printed without the decimal part. You can use boost::format() to print the number with some decimals.
Support LuxCoreRender project with salts and bounties

Post Reply