Luxcore Preset Mode
Posted: Thu Feb 28, 2019 10:44 am
Just open this thread to discuss a bit about luxcore default setting. The point is to make the engine adapt with the user workflow.
Why that ?
As you can see luxcore is a very capable engine. It can deliver render of a scientist optical precision. But also be able to fit the need of a 3D visualizer artist who don't necessarly need that kind of precision and the slow speed attatched to it.
When someon will want to simulate Optical Phenomena With Lux by using Bidir engine with insane Value and almost no clamping Aka techinical User.
Some Other Just want to Render nice looking and plausible Products or Archviz/Interior at great speed and ready to pay a given amount of bias introduced by that benefit. Aka Artist User.
Theses twos kind of User Don't really need the same Things. and it is obvious when talking about Lamp default setting.
The Techinical user : need to know all luminance data/ Power / lumens / efficacy from the sun /lamp/area light
The Artist User : Need to have simple value to control no matter the name you give it. the artist want to deal with light power/color/smoothness in a simple language ,And with preset near to the Goal he want to achieve.
It also Obvious when tiping Number in Luxcore interface :
The technical user : need to tip the exact number with the exact metrical value no matter number are estimated in 10000000K or inverse 0.00000001
The Artist User : Need to tip human friendly number that produce almost same visual fidelity. For example :
A clamp value Of 10 to 100 work pretty well with Distant light and Linear tonemapp set to 1 without auto exposure. and it also work well with Lamp/area/spot set by default like this :
Anyway i explane it in Deph here on this post also :
viewtopic.php?f=4&t=942&start=10
Why that ?
As you can see luxcore is a very capable engine. It can deliver render of a scientist optical precision. But also be able to fit the need of a 3D visualizer artist who don't necessarly need that kind of precision and the slow speed attatched to it.
When someon will want to simulate Optical Phenomena With Lux by using Bidir engine with insane Value and almost no clamping Aka techinical User.
Some Other Just want to Render nice looking and plausible Products or Archviz/Interior at great speed and ready to pay a given amount of bias introduced by that benefit. Aka Artist User.
Theses twos kind of User Don't really need the same Things. and it is obvious when talking about Lamp default setting.
The Techinical user : need to know all luminance data/ Power / lumens / efficacy from the sun /lamp/area light
The Artist User : Need to have simple value to control no matter the name you give it. the artist want to deal with light power/color/smoothness in a simple language ,And with preset near to the Goal he want to achieve.
It also Obvious when tiping Number in Luxcore interface :
The technical user : need to tip the exact number with the exact metrical value no matter number are estimated in 10000000K or inverse 0.00000001
The Artist User : Need to tip human friendly number that produce almost same visual fidelity. For example :
A clamp value Of 10 to 100 work pretty well with Distant light and Linear tonemapp set to 1 without auto exposure. and it also work well with Lamp/area/spot set by default like this :
Anyway i explane it in Deph here on this post also :
viewtopic.php?f=4&t=942&start=10