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Re: BlendLuxCore Development

Posted: Sun Sep 13, 2020 7:34 pm
by Sharlybg
The amazing shader animation bug is Back :oops:

Frame first
0001.jpg

Frame middle
0018.jpg


Frame last
0037.jpg
the wave should move. Caustics cache isn't persistent.In fact the node is lock to frame value even at the end.

Re: BlendLuxCore Development

Posted: Sun Sep 13, 2020 8:24 pm
by Sharlybg
As been solved in 2.9 https://developer.blender.org/T76381

Forget that. Now going to test it.

Re: BlendLuxCore Development

Posted: Sun Sep 13, 2020 8:32 pm
by Sharlybg
Sharlybg wrote: Sun Sep 13, 2020 8:24 pm As been solved in 2.9 https://developer.blender.org/T76381

Forget that. Now going to test it.
doesn't work. it work only if you manually render frame by frame with F12 not CTRL + F12 :oops:

Re: BlendLuxCore Development

Posted: Mon Sep 14, 2020 4:47 pm
by Sharlybg

Re: BlendLuxCore Development

Posted: Tue Sep 15, 2020 10:49 am
by Sharlybg
Blendluxcore don't hide geometry in Edit mode. I mean if you take a mesh and then hide some poly they are still visible in render preview.

Re: BlendLuxCore Development

Posted: Tue Sep 15, 2020 11:34 am
by B.Y.O.B.
Cycles has the same behaviour.

Re: BlendLuxCore Development

Posted: Tue Sep 15, 2020 11:42 am
by Sharlybg
B.Y.O.B. wrote: Tue Sep 15, 2020 11:34 am Cycles has the same behaviour.
Sorry i was talking about the material preview mode.

Re: BlendLuxCore Development

Posted: Thu Sep 17, 2020 4:25 pm
by Sharlybg
Sharlybg wrote: Mon Sep 14, 2020 4:47 pm Bug reported again : https://developer.blender.org/T80780
Strangelly it work on blendluxcore 2.4 but not on lastest 2.5 build. look like a Blendluxcore bug :?:

Blendfile
Test blend.blend
(3.13 MiB) Downloaded 199 times

Re: BlendLuxCore Development

Posted: Thu Sep 17, 2020 4:48 pm
by Sharlybg
Blender 2.9 + Blendluxcore 2.4 work so it is blendluxcore 2.5 the issue ??

Re: BlendLuxCore Development

Posted: Thu Sep 17, 2020 5:59 pm
by Sharlybg
Please Simon we need you here : https://developer.blender.org/T80780

The Dev explicitelly want your help.