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Re: BlendLuxCore Development
Posted: Sun Sep 13, 2020 7:34 pm
by Sharlybg
The amazing shader animation bug is Back
Frame first
Frame middle
Frame last
the wave should move. Caustics cache isn't persistent.In fact the node is lock to frame value even at the end.
Re: BlendLuxCore Development
Posted: Sun Sep 13, 2020 8:24 pm
by Sharlybg
As been solved in 2.9
https://developer.blender.org/T76381
Forget that. Now going to test it.
Re: BlendLuxCore Development
Posted: Sun Sep 13, 2020 8:32 pm
by Sharlybg
doesn't work. it work only if you manually render frame by frame with F12 not CTRL + F12
Re: BlendLuxCore Development
Posted: Mon Sep 14, 2020 4:47 pm
by Sharlybg
Re: BlendLuxCore Development
Posted: Tue Sep 15, 2020 10:49 am
by Sharlybg
Blendluxcore don't hide geometry in Edit mode. I mean if you take a mesh and then hide some poly they are still visible in render preview.
Re: BlendLuxCore Development
Posted: Tue Sep 15, 2020 11:34 am
by B.Y.O.B.
Cycles has the same behaviour.
Re: BlendLuxCore Development
Posted: Tue Sep 15, 2020 11:42 am
by Sharlybg
B.Y.O.B. wrote: ↑Tue Sep 15, 2020 11:34 am
Cycles has the same behaviour.
Sorry i was talking about the material preview mode.
Re: BlendLuxCore Development
Posted: Thu Sep 17, 2020 4:25 pm
by Sharlybg
Strangelly it work on blendluxcore 2.4 but not on lastest 2.5 build. look like a Blendluxcore bug
Blendfile
Re: BlendLuxCore Development
Posted: Thu Sep 17, 2020 4:48 pm
by Sharlybg
Blender 2.9 + Blendluxcore 2.4 work so it is blendluxcore 2.5 the issue ??
Re: BlendLuxCore Development
Posted: Thu Sep 17, 2020 5:59 pm
by Sharlybg
Please Simon we need you here :
https://developer.blender.org/T80780
The Dev explicitelly want your help.