BlendLuxCore Development

Discussion related to the LuxCore functionality, implementations and API.
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Sharlybg
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Re: BlendLuxCore Development

Post by Sharlybg » Tue Jun 02, 2020 9:51 am

Dade wrote:
Tue Jun 02, 2020 12:23 am
You need to use local object space mapping (I have no idea I it is called inside Blender :?:).
I don't see any option in blendluxcore to do that to change to local object space mapping.
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neo2068
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Re: BlendLuxCore Development

Post by neo2068 » Tue Jun 02, 2020 10:14 am

Sharlybg wrote:
Tue Jun 02, 2020 9:51 am
I don't see any option in blendluxcore to do that to change to local object space mapping.
You have to add a 3D mapping node. There you can switch from global to local mapping.
mapping.jpg
i7 5820K, 32 GB RAM, NVIDIA Geforce RTX 2080 SUPER + GTX 1080, Windows 10 64bit, Blender 2.83.4
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Sharlybg
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Re: BlendLuxCore Development

Post by Sharlybg » Tue Jun 02, 2020 10:40 am

You have to add a 3D mapping node. There you can switch from global to local mapping.
Nice thank you never though about that one :)
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Sharlybg
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Re: BlendLuxCore Development

Post by Sharlybg » Tue Jun 02, 2020 11:38 am

Sharlybg wrote:
Tue Jun 02, 2020 10:40 am
You have to add a 3D mapping node. There you can switch from global to local mapping.
Nice thank you never though about that one :)
tested doesn't work too. but seem that switch to UV instead of local/global work.
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zuljin3d
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Re: BlendLuxCore Development

Post by zuljin3d » Fri Jun 05, 2020 4:47 pm

Hi guys.
Has anyone already switched to the blender 2.83 lts ?
Will there be any significant problems with daily 2.4 blendluxcore?
Actualy sorry for my google translate english :)

Fox
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Re: BlendLuxCore Development

Post by Fox » Sat Jun 06, 2020 2:11 am

zuljin3d wrote:
Fri Jun 05, 2020 4:47 pm
Hi guys.
Has anyone already switched to the blender 2.83 lts ?
Will there be any significant problems with daily 2.4 blendluxcore?
Not working here.

Code: Select all

[LuxCore][285.435] Film resolution: 6000x4500
[SDL][285.435] Film output definition: RGB_IMAGEPIPELINE [image.png]
[SDL][285.435] Image pipeline: film.imagepipelines.000
[SDL][285.435] Image pipeline step 0: NOP
[SDL][285.435] Image pipeline step 1: TONEMAP_LUXLINEAR
[SDL][285.435] Image pipeline step 2: CAMERA_RESPONSE_FUNC
[SDL][285.444] Image pipeline: film.imagepipelines.001
[SDL][285.444] Image pipeline step 0: INTEL_OIDN
[SDL][285.444] Image pipeline step 1: NOP
[SDL][285.444] Image pipeline step 2: TONEMAP_LUXLINEAR
[SDL][285.444] Image pipeline step 3: CAMERA_RESPONSE_FUNC
[SDL][285.454] Film output definition: RGB_IMAGEPIPELINE [RGB_IMAGEPIPELINE_0.png]
[SDL][285.454] Film output definition: ALBEDO [ALBEDO.exr]Writing: /tmp/Awesome_Camera.crash.txt
Segmentation fault (core dumped)

# Blender 2.83.0, Commit date: 2020-06-03 14:38, Hash 211b6c29f771
bpy.context.area.ui_type = 'INFO'  # Property

# backtrace
/snap/blender/38/blender(BLI_system_backtrace+0x1d) [0x6989e9d]
/snap/blender/38/blender() [0xc1548f]
/lib/x86_64-linux-gnu/libc.so.6(+0x46470) [0x7f564e7ea470]
/snap/blender/38/blender(free+0x2da) [0xef747a]
/home/human/.config/blender/2.83/scripts/addons/BlendLuxCore/bin/libOpenImageDenoise.so.0(+0x140f3c) [0x7f5610e98f3c]
/home/human/.config/blender/2.83/scripts/addons/BlendLuxCore/bin/libOpenImageDenoise.so.0(+0x140b7d) [0x7f5610e98b7d]
/home/human/.config/blender/2.83/scripts/addons/BlendLuxCore/bin/libOpenImageDenoise.so.0(+0x13e917) [0x7f5610e96917]
/home/human/.config/blender/2.83/scripts/addons/BlendLuxCore/bin/libOpenImageDenoise.so.0(+0x39e179) [0x7f56110f6179]
/home/human/.config/blender/2.83/scripts/addons/BlendLuxCore/bin/libOpenImageDenoise.so.0(_ZN6mkldnn4impl3cpu2tr8kernel_t6createERKNS3_6desc_tE+0x27) [0x7f56110f1467]
/home/human/.config/blender/2.83/scripts/addons/BlendLuxCore/bin/libOpenImageDenoise.so.0(+0x39e08c) [0x7f56110f608c]
/home/human/.config/blender/2.83/scripts/addons/BlendLuxCore/bin/libOpenImageDenoise.so.0(+0xe847c) [0x7f5610e4047c]
/home/human/.config/blender/2.83/scripts/addons/BlendLuxCore/bin/libOpenImageDenoise.so.0(_ZN4oidn7NetworkILi8EE7addConvERKSsRKSt10shared_ptrIN6mkldnn6memoryEES9_b+0x9f1) [0x7f5610e3c6b1]
/home/human/.config/blender/2.83/scripts/addons/BlendLuxCore/bin/libOpenImageDenoise.so.0(_ZN4oidn17AutoencoderFilter8buildNetILi8EEESt10shared_ptrINS_10ExecutableEEv+0x1037) [0x7f5610e69397]
/home/human/.config/blender/2.83/scripts/addons/BlendLuxCore/bin/libOpenImageDenoise.so.0(+0x115f14) [0x7f5610e6df14]
/home/human/.config/blender/2.83/scripts/addons/BlendLuxCore/bin/libtbb.so.2(_ZNK3tbb10interface78internal15task_arena_base16internal_executeERNS1_13delegate_baseE+0x5f2) [0x7f5610b19e62]
/home/human/.config/blender/2.83/scripts/addons/BlendLuxCore/bin/libOpenImageDenoise.so.0(_ZN4oidn17AutoencoderFilter6commitEv+0x54) [0x7f5610e61b24]
/home/human/.config/blender/2.83/scripts/addons/BlendLuxCore/bin/libOpenImageDenoise.so.0(oidnCommitFilter+0x42) [0x7f5610e26522]
/home/human/.config/blender/2.83/scripts/addons/BlendLuxCore/bin/pyluxcore.so(_ZN3slg9IntelOIDN5ApplyERNS_4FilmEj+0x332) [0x7f56172a1f42]
/home/human/.config/blender/2.83/scripts/addons/BlendLuxCore/bin/pyluxcore.so(_ZN3slg13ImagePipeline5ApplyERNS_4FilmEj+0x1b1) [0x7f5617224121]
/home/human/.config/blender/2.83/scripts/addons/BlendLuxCore/bin/pyluxcore.so(_ZN3slg4Film24ExecuteImagePipelineImplEj+0x108) [0x7f56171a4ad8]
/home/human/.config/blender/2.83/scripts/addons/BlendLuxCore/bin/pyluxcore.so(_ZN3slg4Film30ExecuteImagePipelineThreadImplEj+0x2a) [0x7f56171a4c7a]
/home/human/.config/blender/2.83/scripts/addons/BlendLuxCore/bin/pyluxcore.so(+0x1794b0c) [0x7f5618084b0c]
/lib/x86_64-linux-gnu/libpthread.so.0(+0x9669) [0x7f564f0e4669]
/lib/x86_64-linux-gnu/libc.so.6(clone+0x43) [0x7f564e8c6323]

juangea
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Re: BlendLuxCore Development

Post by juangea » Sun Jun 07, 2020 9:37 am

We are using it with 2.83 and 2.90, in both windows and Linux, and it works perfectly, in fact it feels way faster than before :)

Fox
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Re: BlendLuxCore Development

Post by Fox » Sun Jun 14, 2020 8:22 pm

I have updated kUbuntu 19.10 and nvidia driver for GTX 970 and pyenv python version to 3.7.7
Oidn still crashes blender, but in standalone luxcoreui it works.
-----
I went back to 2.82a, this version works.

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Sharlybg
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Re: BlendLuxCore Development

Post by Sharlybg » Fri Jun 26, 2020 11:39 am

We still miss shader base Bevel. tath could be nice to have for 2.4

Image
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Sharlybg
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Re: BlendLuxCore Development

Post by Sharlybg » Tue Jul 07, 2020 3:27 pm

Just discover that render setting helper can't allow for user to make Pool caustic as it disable photon Gi cache when you select outdoor. yes caustic cache is enable but can't work without photon Gi.
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