BlendLuxCore Development

Discussion related to the LuxCore functionality, implementations and API.
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Sharlybg
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Re: BlendLuxCore Development

Post by Sharlybg » Tue Jun 02, 2020 9:51 am

Dade wrote:
Tue Jun 02, 2020 12:23 am
You need to use local object space mapping (I have no idea I it is called inside Blender :?:).
I don't see any option in blendluxcore to do that to change to local object space mapping.
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neo2068
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Re: BlendLuxCore Development

Post by neo2068 » Tue Jun 02, 2020 10:14 am

Sharlybg wrote:
Tue Jun 02, 2020 9:51 am
I don't see any option in blendluxcore to do that to change to local object space mapping.
You have to add a 3D mapping node. There you can switch from global to local mapping.
mapping.jpg
i7 5820K, 32 GB RAM, NVIDIA Geforce GTX 1080 + GTX 780, Windows 10 64bit, Blender 2.82a
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Sharlybg
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Re: BlendLuxCore Development

Post by Sharlybg » Tue Jun 02, 2020 10:40 am

You have to add a 3D mapping node. There you can switch from global to local mapping.
Nice thank you never though about that one :)
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Sharlybg
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Re: BlendLuxCore Development

Post by Sharlybg » Tue Jun 02, 2020 11:38 am

Sharlybg wrote:
Tue Jun 02, 2020 10:40 am
You have to add a 3D mapping node. There you can switch from global to local mapping.
Nice thank you never though about that one :)
tested doesn't work too. but seem that switch to UV instead of local/global work.
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zuljin3d
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Re: BlendLuxCore Development

Post by zuljin3d » Fri Jun 05, 2020 4:47 pm

Hi guys.
Has anyone already switched to the blender 2.83 lts ?
Will there be any significant problems with daily 2.4 blendluxcore?
Actualy sorry for my google translate english :)

Fox
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Re: BlendLuxCore Development

Post by Fox » Sat Jun 06, 2020 2:11 am

zuljin3d wrote:
Fri Jun 05, 2020 4:47 pm
Hi guys.
Has anyone already switched to the blender 2.83 lts ?
Will there be any significant problems with daily 2.4 blendluxcore?
Not working here.

Code: Select all

[LuxCore][285.435] Film resolution: 6000x4500
[SDL][285.435] Film output definition: RGB_IMAGEPIPELINE [image.png]
[SDL][285.435] Image pipeline: film.imagepipelines.000
[SDL][285.435] Image pipeline step 0: NOP
[SDL][285.435] Image pipeline step 1: TONEMAP_LUXLINEAR
[SDL][285.435] Image pipeline step 2: CAMERA_RESPONSE_FUNC
[SDL][285.444] Image pipeline: film.imagepipelines.001
[SDL][285.444] Image pipeline step 0: INTEL_OIDN
[SDL][285.444] Image pipeline step 1: NOP
[SDL][285.444] Image pipeline step 2: TONEMAP_LUXLINEAR
[SDL][285.444] Image pipeline step 3: CAMERA_RESPONSE_FUNC
[SDL][285.454] Film output definition: RGB_IMAGEPIPELINE [RGB_IMAGEPIPELINE_0.png]
[SDL][285.454] Film output definition: ALBEDO [ALBEDO.exr]Writing: /tmp/Awesome_Camera.crash.txt
Segmentation fault (core dumped)

# Blender 2.83.0, Commit date: 2020-06-03 14:38, Hash 211b6c29f771
bpy.context.area.ui_type = 'INFO'  # Property

# backtrace
/snap/blender/38/blender(BLI_system_backtrace+0x1d) [0x6989e9d]
/snap/blender/38/blender() [0xc1548f]
/lib/x86_64-linux-gnu/libc.so.6(+0x46470) [0x7f564e7ea470]
/snap/blender/38/blender(free+0x2da) [0xef747a]
/home/human/.config/blender/2.83/scripts/addons/BlendLuxCore/bin/libOpenImageDenoise.so.0(+0x140f3c) [0x7f5610e98f3c]
/home/human/.config/blender/2.83/scripts/addons/BlendLuxCore/bin/libOpenImageDenoise.so.0(+0x140b7d) [0x7f5610e98b7d]
/home/human/.config/blender/2.83/scripts/addons/BlendLuxCore/bin/libOpenImageDenoise.so.0(+0x13e917) [0x7f5610e96917]
/home/human/.config/blender/2.83/scripts/addons/BlendLuxCore/bin/libOpenImageDenoise.so.0(+0x39e179) [0x7f56110f6179]
/home/human/.config/blender/2.83/scripts/addons/BlendLuxCore/bin/libOpenImageDenoise.so.0(_ZN6mkldnn4impl3cpu2tr8kernel_t6createERKNS3_6desc_tE+0x27) [0x7f56110f1467]
/home/human/.config/blender/2.83/scripts/addons/BlendLuxCore/bin/libOpenImageDenoise.so.0(+0x39e08c) [0x7f56110f608c]
/home/human/.config/blender/2.83/scripts/addons/BlendLuxCore/bin/libOpenImageDenoise.so.0(+0xe847c) [0x7f5610e4047c]
/home/human/.config/blender/2.83/scripts/addons/BlendLuxCore/bin/libOpenImageDenoise.so.0(_ZN4oidn7NetworkILi8EE7addConvERKSsRKSt10shared_ptrIN6mkldnn6memoryEES9_b+0x9f1) [0x7f5610e3c6b1]
/home/human/.config/blender/2.83/scripts/addons/BlendLuxCore/bin/libOpenImageDenoise.so.0(_ZN4oidn17AutoencoderFilter8buildNetILi8EEESt10shared_ptrINS_10ExecutableEEv+0x1037) [0x7f5610e69397]
/home/human/.config/blender/2.83/scripts/addons/BlendLuxCore/bin/libOpenImageDenoise.so.0(+0x115f14) [0x7f5610e6df14]
/home/human/.config/blender/2.83/scripts/addons/BlendLuxCore/bin/libtbb.so.2(_ZNK3tbb10interface78internal15task_arena_base16internal_executeERNS1_13delegate_baseE+0x5f2) [0x7f5610b19e62]
/home/human/.config/blender/2.83/scripts/addons/BlendLuxCore/bin/libOpenImageDenoise.so.0(_ZN4oidn17AutoencoderFilter6commitEv+0x54) [0x7f5610e61b24]
/home/human/.config/blender/2.83/scripts/addons/BlendLuxCore/bin/libOpenImageDenoise.so.0(oidnCommitFilter+0x42) [0x7f5610e26522]
/home/human/.config/blender/2.83/scripts/addons/BlendLuxCore/bin/pyluxcore.so(_ZN3slg9IntelOIDN5ApplyERNS_4FilmEj+0x332) [0x7f56172a1f42]
/home/human/.config/blender/2.83/scripts/addons/BlendLuxCore/bin/pyluxcore.so(_ZN3slg13ImagePipeline5ApplyERNS_4FilmEj+0x1b1) [0x7f5617224121]
/home/human/.config/blender/2.83/scripts/addons/BlendLuxCore/bin/pyluxcore.so(_ZN3slg4Film24ExecuteImagePipelineImplEj+0x108) [0x7f56171a4ad8]
/home/human/.config/blender/2.83/scripts/addons/BlendLuxCore/bin/pyluxcore.so(_ZN3slg4Film30ExecuteImagePipelineThreadImplEj+0x2a) [0x7f56171a4c7a]
/home/human/.config/blender/2.83/scripts/addons/BlendLuxCore/bin/pyluxcore.so(+0x1794b0c) [0x7f5618084b0c]
/lib/x86_64-linux-gnu/libpthread.so.0(+0x9669) [0x7f564f0e4669]
/lib/x86_64-linux-gnu/libc.so.6(clone+0x43) [0x7f564e8c6323]

juangea
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Re: BlendLuxCore Development

Post by juangea » Sun Jun 07, 2020 9:37 am

We are using it with 2.83 and 2.90, in both windows and Linux, and it works perfectly, in fact it feels way faster than before :)

Fox
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Re: BlendLuxCore Development

Post by Fox » Sun Jun 14, 2020 8:22 pm

I have updated kUbuntu 19.10 and nvidia driver for GTX 970 and pyenv python version to 3.7.7
Oidn still crashes blender, but in standalone luxcoreui it works.
-----
I went back to 2.82a, this version works.

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Sharlybg
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Re: BlendLuxCore Development

Post by Sharlybg » Fri Jun 26, 2020 11:39 am

We still miss shader base Bevel. tath could be nice to have for 2.4

Image
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