Look in http://cg.tuwien.ac.at/~zsolnai/luxrend ... stscene.7z
@Dade I'll write a detailed post later.
Look in http://cg.tuwien.ac.at/~zsolnai/luxrend ... stscene.7z
Maybe it is related to the fact that the new blendluxcore addon will allow only one material system : node tree shader.acasta69 wrote: ↑Fri Jan 12, 2018 1:45 pm Hi,
in Texture Properties panel everything is empty:
Capture.PNG
So for example we cannot define a texture to be used with a modifier (or we can do that by temporarily switching to another render engine).
Is this just still to be done, or am i missing something about the new interface? I did not find a way to do that in the nodes editor.
(If this is just a dumb question due to not knowing Blender enough, please accept my apologies... )
It's something I did not yet get around to, will come eventually.
I don't think so.
I noticed today that all motion blur transformations are global2local and not local2global like the instance transformations. This was required for compatibility with old Lux.
Yes, exactly.
I'll start with camera motion blur (only the camera is moving, all objects are stationary).