BlendLuxCore Development

Discussion related to the LuxCore functionality, implementations and API.
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lacilaci
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Re: BlendLuxCore Development

Post by lacilaci » Mon Mar 30, 2020 8:49 am

Playing around with some scenes that contain a lot of imported architectural and other cad elements and it is working flawlessly so far!!

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Sharlybg
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Re: BlendLuxCore Development

Post by Sharlybg » Mon Mar 30, 2020 9:05 am

B.Y.O.B. wrote:
Mon Mar 30, 2020 8:46 am
BlendLuxCore now supports custom split normals.
Really awesome :)
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jgrover110
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Re: BlendLuxCore Development

Post by jgrover110 » Mon Mar 30, 2020 10:01 am

B.Y.O.B. wrote:
Mon Mar 30, 2020 8:46 am
BlendLuxCore now supports custom split normals.
Been waiting for this! Thanks so much! :D

evacnoc
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Re: BlendLuxCore Development

Post by evacnoc » Mon Apr 13, 2020 5:08 pm

DirectDiffuse and IndirectDiffuse passes are completely black, Glossy passes (direct and indirect contain diffuse information).
Is it a bug or a normal/known behaviour?

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B.Y.O.B.
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Re: BlendLuxCore Development

Post by B.Y.O.B. » Mon Apr 13, 2020 7:22 pm

Sounds like a bug, please make are report on github.

evacnoc
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Re: BlendLuxCore Development

Post by evacnoc » Tue Apr 14, 2020 11:32 am

B.Y.O.B. wrote:
Mon Apr 13, 2020 7:22 pm
Sounds like a bug, please make are report on github.
Done.
https://github.com/LuxCoreRender/LuxCore/issues/333
I hope I did it correctly, it's m'y first bug report :)

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Sharlybg
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Re: BlendLuxCore Development

Post by Sharlybg » Thu Apr 16, 2020 4:12 pm

do someone know the way to dot texture in luxcore more random and also uniform or make dot smaller.
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B.Y.O.B.
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Re: BlendLuxCore Development

Post by B.Y.O.B. » Thu Apr 16, 2020 4:59 pm

AFAIK the dot texture has no parameters besides the colors and the mapping, making its usecases very limited.

CodeHD
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Re: BlendLuxCore Development

Post by CodeHD » Thu Apr 16, 2020 5:15 pm

Don't know exactly what you want, maybe you can do something like this. Note the offsets in the lower 2 mapping nodes. Color to illustrate how it works.

It seems to not quit work as for some reason the dots in a regular texture are not all perfectly aligned. you can see that some of the white dots have red/black corners
Attachments
dot_mod.png

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Sharlybg
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Re: BlendLuxCore Development

Post by Sharlybg » Thu Apr 16, 2020 6:47 pm

Thanks for the reply. Yes this is what i get currently with dot. But my purpose is to use dot texture for flakes layer in a carpaint shader.

Image

I know the cycles voronoi cells texture work great.
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