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Re: BlendLuxCore Development

Posted: Sat Mar 21, 2020 8:32 pm
by evacnoc
Awesome! Great work!

Re: BlendLuxCore Development

Posted: Mon Mar 23, 2020 4:12 pm
by marcatore
I've a problem with the new LookDev mode.
With a new scene all is fine.
now I've loaded a scene and I have this error
blender_2020-03-23_17-10-47.png
What should be?

Re: BlendLuxCore Development

Posted: Mon Mar 23, 2020 4:16 pm
by B.Y.O.B.
marcatore wrote:
Mon Mar 23, 2020 4:12 pm
I've a problem with the new LookDev mode.
With a new scene all is fine.
now I've loaded a scene and I have this error

What should be?
It's a bug in the addon, thanks for the report.
It's related to the fact that you have transparent film enabled.

edit: I have pushed a fix.

Re: BlendLuxCore Development

Posted: Mon Mar 23, 2020 4:21 pm
by marcatore
great!

Thank you

Re: BlendLuxCore Development

Posted: Wed Mar 25, 2020 5:06 pm
by B.Y.O.B.
It is now possible to mute LuxCore nodes (hotkey M).

Re: BlendLuxCore Development

Posted: Wed Mar 25, 2020 5:41 pm
by kintuX
B.Y.O.B. wrote:
Wed Mar 25, 2020 5:06 pm
It is now possible to mute LuxCore nodes (hotkey M).
Neat. :)

Re: BlendLuxCore Development

Posted: Wed Mar 25, 2020 5:57 pm
by CodeHD
Very neat indeed :!:

Re: BlendLuxCore Development

Posted: Wed Mar 25, 2020 6:10 pm
by Racleborg
Great!

Re: BlendLuxCore Development

Posted: Thu Mar 26, 2020 1:54 pm
by Sharlybg
B.Y.O.B. wrote:
Sun Mar 24, 2019 10:32 pm
Played around a bit more. You can control the falloff of the dot product with the new "power" option in the math node.
Look like this is broken with opencl. but it work fine on CPU and bidir.

Re: BlendLuxCore Development

Posted: Thu Mar 26, 2020 2:22 pm
by B.Y.O.B.
Sharlybg wrote:
Thu Mar 26, 2020 1:54 pm
B.Y.O.B. wrote:
Sun Mar 24, 2019 10:32 pm
Played around a bit more. You can control the falloff of the dot product with the new "power" option in the math node.
Look like this is broken with opencl. but it work fine on CPU and bidir.
Works fine here in v2.4.
Can you upload a scene shwoing the problem?