BlendLuxCore Development

Discussion related to the Engine functionality, implementations and API.
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Sharlybg
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Re: BlendLuxCore Development

Post by Sharlybg » Fri Aug 23, 2019 7:37 pm

Yes it supports render layers. In blender 2.8 there is no differentiation between view layers and render layers. First you have to add a new view layer on the top right menu. Then you can assign collections to that layer and the third step is to define if the layer should be rendered or not in the view layer tab. You can use each layer as an input in the compositor.
thanks !
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Re: BlendLuxCore Development

Post by acasta69 » Tue Aug 27, 2019 9:54 am

I am working on having automated / daily releases for BlendLuxCore.
Is it so that the master branch can be used for Blender 2.80, and the 2_79_maintenance for the 2.79?

I'll also need access to the BlendLuxCore repo to set up the pipeline files.
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Dade
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Re: BlendLuxCore Development

Post by Dade » Tue Aug 27, 2019 10:08 am

acasta69 wrote:
Tue Aug 27, 2019 9:54 am
I'll also need access to the BlendLuxCore repo to set up the pipeline files.
You (and all platform/OS maintainers) should have now access to BlendLuxCore repository.
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B.Y.O.B.
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Re: BlendLuxCore Development

Post by B.Y.O.B. » Thu Aug 29, 2019 2:22 pm

acasta69 wrote:
Tue Aug 27, 2019 9:54 am
Is it so that the master branch can be used for Blender 2.80, and the 2_79_maintenance for the 2.79?
Yes, exactly.
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Re: BlendLuxCore Development

Post by epilectrolytics » Sun Sep 08, 2019 9:59 am

In the recent 2.3beta4 release of the Blender add-on the settings for persistent cache ("compute and save") of DLSC and ELVC are not exposed.
That means camera animations with these caches activated will recalculate them for each frame, probably causing flicker and unnecessary delay.
(Tested on 2.8 version, I'm not updating the 2.79 version because of this issue.)
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Re: BlendLuxCore Development

Post by B.Y.O.B. » Sun Sep 08, 2019 10:37 am

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epilectrolytics
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Re: BlendLuxCore Development

Post by epilectrolytics » Sun Sep 08, 2019 6:03 pm

Thanks! :)
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Re: BlendLuxCore Development

Post by acasta69 » Mon Sep 09, 2019 6:40 am

Dade wrote:
Tue Aug 27, 2019 10:08 am
You (and all platform/OS maintainers) should have now access to BlendLuxCore repository.
Hi, apparently it is still read-only access:
Capture.PNG
Could you please change to Write?
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Re: BlendLuxCore Development

Post by Dade » Mon Sep 09, 2019 6:44 am

acasta69 wrote:
Mon Sep 09, 2019 6:40 am
Hi, apparently it is still read-only access:
Capture.PNG
Could you please change to Write?
Done.
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Re: BlendLuxCore Development

Post by acasta69 » Tue Sep 10, 2019 1:53 pm

The first setup for BlendLuxCore automated releases seems to be working.
(now, statistically something will go wrong in a minute or so... :roll: )

Apart from alfa/beta/final releases, which should work similar to those for LuxCore, a new daily release is triggered:
  • each time new commits are pushed
  • each time a new LuxCore daily release is published
So hopefully we always have the latest version of the add-on with the latest available binaries.
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