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Re: BlendLuxCore Development
Posted: Thu Aug 08, 2019 12:13 pm
by johannes.wilde
Thank you so much for LuxCore for Blender 2.8x!
I tested it today with this scene (Metropolis+OpenCl+PhotonGI+Environment Cache). Viewport renders smooth. I did the final render with a halt after 15 minutes on a 2080ti and i think the result after that short time is pretty good, for denoising does not help here with a lot of mostly uniform-colored structural textures. The only thing that did not work for me in this scene was HDRI lighting. Everything else worked for me and i did not run in to a single crash.
Cheers,
Johannes
Re: BlendLuxCore Development
Posted: Thu Aug 08, 2019 12:49 pm
by Sharlybg
Nice result
Just wonder how fast sobol will be as it is better to use it on GPU than metropolis. Don't know but i think the render time can be lowered down considering you run it on a mighty RTX 2080 TI.
This card is like 2XRX Vega 56. With PGI+ENVcache it should be even faster.
Re: BlendLuxCore Development
Posted: Thu Aug 08, 2019 1:07 pm
by johannes.wilde
Thank you for that tip. I will try it later this day.
Re: BlendLuxCore Development
Posted: Thu Aug 08, 2019 1:39 pm
by Racleborg
Looks great. I particularly like the carpet!
Re: BlendLuxCore Development
Posted: Thu Aug 08, 2019 3:27 pm
by Odilkhan Yakubov
Dade wrote: ↑Thu Aug 08, 2019 12:10 pm
Odilkhan Yakubov wrote: ↑Thu Aug 08, 2019 5:20 am
Is it possible 2.8 with No Opencl version?
You can install Intel OpenCL CPU driver so you will be able to use the OpenCL version even without a GPU.
My Cpu is Core 2 Quad Q6600 2.6Ghz. Is it possible to use OpenCL with that CPU?
Re: BlendLuxCore Development
Posted: Thu Aug 08, 2019 6:41 pm
by Dade
Odilkhan Yakubov wrote: ↑Thu Aug 08, 2019 3:27 pm
Dade wrote: ↑Thu Aug 08, 2019 12:10 pm
Odilkhan Yakubov wrote: ↑Thu Aug 08, 2019 5:20 am
Is it possible 2.8 with No Opencl version?
You can install Intel OpenCL CPU driver so you will be able to use the OpenCL version even without a GPU.
My Cpu is Core 2 Quad Q6600 2.6Ghz. Is it possible to use OpenCL with that CPU?
May be, I don't know the exact requirements of Intel OpenCL.
Re: BlendLuxCore Development
Posted: Thu Aug 08, 2019 6:49 pm
by alpistinho
If he doesn't use any OpenCL engine and disable it in the imagepipeline, he should be able to use the OpenCL version, no?
Re: BlendLuxCore Development
Posted: Thu Aug 08, 2019 7:06 pm
by lacilaci
I have to say I like how the render settings are shaping up. Luxcore feels easier to use just by using few dropdown menus instead of 100 buttons.
Re: BlendLuxCore Development
Posted: Thu Aug 08, 2019 9:04 pm
by Dade
alpistinho wrote: ↑Thu Aug 08, 2019 6:49 pm
If he doesn't use any OpenCL engine and disable it in the imagepipeline, he should be able to use the OpenCL version, no?
I'm afraid you get an error for the missing OpenCL-related DLLs as soon as you start the executable.
Re: BlendLuxCore Development
Posted: Fri Aug 09, 2019 4:56 pm
by Asticles
hi all,
I'm testing the 280 build, and I see that viewport render does not update material emission changes.
Also, autosmooth values are ignored.
But great work!