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Re: BlendLuxCore Development

Posted: Tue Aug 06, 2019 8:26 pm
by B.Y.O.B.
mib2berlin wrote: Tue Aug 06, 2019 8:22 pm Hi, is the feature "Cycles to Luxcore material" part of 2.80 addon or is this a different task?
I have started working on it in the course of the 2.80 port, but I consider it a separate task.
There is an issue here where I track the progress: https://github.com/LuxCoreRender/BlendL ... issues/272

Re: BlendLuxCore Development

Posted: Tue Aug 06, 2019 9:55 pm
by johannes.wilde
B.Y.O.B. wrote: Tue Aug 06, 2019 8:00 pm Tomorrow I will merge the 2.80 branch into master and there will be a release of v2.2beta3 with packages for Blender 2.79 and 2.80.
The 2.80 release will be experimental and not production ready. I'll create a list with the known issues for you.
That's great news!
The 2.8 port looks so promising!
Thank you for your work.

Re: BlendLuxCore Development

Posted: Wed Aug 07, 2019 6:56 am
by mwitalinski
B.Y.O.B. wrote: Tue Aug 06, 2019 8:00 pm Tomorrow I will merge the 2.80 branch into master and there will be a release of v2.2beta3 with packages for Blender 2.79 and 2.80.
The 2.80 release will be experimental and not production ready. I'll create a list with the known issues for you.
Woooow, great news! Thank You a lot!

Re: BlendLuxCore Development

Posted: Wed Aug 07, 2019 9:06 am
by Racleborg
This is so exciting! Thank you very much.

I'm with bated breath! :)

Re: BlendLuxCore Development

Posted: Wed Aug 07, 2019 3:29 pm
by B.Y.O.B.
The 2.80 testbuild is now available here:
https://github.com/LuxCoreRender/BlendL ... _v2.2beta3
I also recorded a video showing how to render a Cycles scene in this testbuild: https://youtu.be/kglbpZl6Sck

Re: BlendLuxCore Development

Posted: Wed Aug 07, 2019 3:53 pm
by SteffenD
Great! Will there be a 2.80 build for Linux as well?

Re: BlendLuxCore Development

Posted: Wed Aug 07, 2019 4:05 pm
by B.Y.O.B.
SteffenD wrote: Wed Aug 07, 2019 3:53 pm Great! Will there be a 2.80 build for Linux as well?
Not for now. Quote from the release text:
Unfortunately, due to the complicated setup required to create a 2.80 build of our addon, we only offer a build for 64bit Windows with OpenCL. The future final release of the 2.80 port will of course be built for Windows and Linux again (and maybe macOS).

For a Linux build you need to compile LuxCore against Python 3.7 (the same version Blender 2.80 uses) and package it with BlendLuxCore's latest master.

Re: BlendLuxCore Development

Posted: Wed Aug 07, 2019 6:38 pm
by Dade
SteffenD wrote: Wed Aug 07, 2019 3:53 pm Great! Will there be a 2.80 build for Linux as well?
You can try to download the .zip for Windows and replace the .dll/.exe with Linux LuxCore v2.3beta3 executable and .so files. In the past was possible to mix mismatching python versions on Linux. It may or may not work (i.e. use at your own risk, a crash is very likely).

Re: BlendLuxCore Development

Posted: Thu Aug 08, 2019 5:20 am
by Odilkhan Yakubov
Is it possible 2.8 with No Opencl version?

Re: BlendLuxCore Development

Posted: Thu Aug 08, 2019 12:10 pm
by Dade
Odilkhan Yakubov wrote: Thu Aug 08, 2019 5:20 am Is it possible 2.8 with No Opencl version?
You can install Intel OpenCL CPU driver so you will be able to use the OpenCL version even without a GPU.