Re: BlendLuxCore Development
Posted: Fri Jul 05, 2019 1:10 pm
That is a very good idea:
To leave everything where it is ATM and create a new panel (persistent cache settings) where all caches can be saved at once!
Show your work, get help, participate in development
http://forums.luxcorerender.org/
That is a very good idea:
Thanks for clarification, when you said "it works best with sun light" in the other thread I wrongly concluded it was no infinite light setting any more.Dade wrote: ↑Fri Jul 05, 2019 1:00 pm - Env. Light Visibility Cache is light source associated cache that works only with sky2, infinite and constantinfinite light sources. If you use multiple infinite light sources, you can have multiple caches with different parameters. Technically, it is a light source setting. However no one ever use multiple infinite light sources so just to say how it works.
In luxcore multiple infinite lightsources are useles right now. But in future the ability to have a hdri(or sky) for lighting and an hdri for visible rays could be useful. Or a desaturated or somehow else modified hdri for light and another one for visibility.
Looking good, thank you for your efforts!B.Y.O.B. wrote: ↑Wed Jul 10, 2019 8:21 pm Status update on the 2.8 port:
https://blenderartists.org/t/luxcoreren ... ?u=b.y.o.b
& This shows in console:"No valid Camera Response Functions in: C:\CRF\dscs315_5.crf"
Code: Select all
Exception ignored in: <bound method LuxCoreRenderEngine.__del__ of <bpy_struct, LuxCoreRenderEngine invalid>>
Traceback (most recent call last):
File "C:\programi\b279bP\2.79\scripts\addons\BlendLuxCore\engine\__init__.py", line 59, in __del__
if getattr(self, "session", None):
ReferenceError: StructRNA of type LuxCoreRenderEngine has been removed
[LuxCore][32020.015] [GeForce GTX 1070 Intersect] Memory used for OpenCL image pipeline: 8708Kbytes
[LuxCore][32020.062] [GeForce GTX 1070 Intersect] Memory used for OpenCL image pipeline: 8708Kbytes
[LuxCore][32020.109] [GeForce GTX 1070 Intersect] Memory used for OpenCL image pipeline: 8708Kbytes
Traceback (most recent call last):
File "C:\programi\b279bP\2.79\scripts\addons\BlendLuxCore\engine\__init__.py", line 114, in view_update
viewport.view_update(self, context)
File "C:\programi\b279bP\2.79\scripts\addons\BlendLuxCore\engine\viewport.py", line 47, in view_update
engine.session = engine.exporter.update(context, engine.session, changes)
File "C:\programi\b279bP\2.79\scripts\addons\BlendLuxCore\export\__init__.py", line 287, in update
self.update_session(changes, session)
File "C:\programi\b279bP\2.79\scripts\addons\BlendLuxCore\export\__init__.py", line 298, in update_session
session.Parse(self.imagepipeline_cache.props)
RuntimeError: No valid Camera Response Functions in: D:\_Studies\LuxR\_engine\CRF\dscs315_5.crf
location: <unknown location>:-1
Wow, cool.B.Y.O.B. wrote: ↑Sat Jul 13, 2019 6:11 pm Since a few days I'm working on a "cycles node reader" that translates Cycles nodes to LuxCore materials at export time.
No actual visible node trees are modified, and you can enable/disable the usage of the Cycles nodes for each material at any time.
I have recorded some demo videos about it:
https://youtu.be/VYNwzagnKVE
https://youtu.be/ObzwXWC4iO4
https://youtu.be/s52tluXbasc
Note that it's very early work in progress and only very few nodes (around 5 or so) are supported right now.
There's a lot of work to be done still on this topic.
Very cool. Nice feature.