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Re: BlendLuxCore Development

Posted: Thu May 09, 2019 4:57 pm
by nigec
its seems really strange to deliberately alter the texture and make it 3 times bigger file size

Re: BlendLuxCore Development

Posted: Thu May 09, 2019 5:04 pm
by Dade
nigec wrote: Thu May 09, 2019 4:57 pm its seems really strange to deliberately alter the texture and make it 3 times bigger file size
But one is PNG and the other is JPG :?: FILESAVER must use a lossless compression format.

Re: BlendLuxCore Development

Posted: Thu May 09, 2019 5:35 pm
by nigec
Side by side lxs and cfg render the same so all good, when I did my original test it was a glossy material and the worn wood seemed a lot closer to the darker texture
It still seems odd to me but hey ho on we go lol

Re: BlendLuxCore Development

Posted: Tue May 14, 2019 12:48 pm
by Sharlybg
Hi !

Just wonder if it is possible to use GIF as animated texture ? that would be great ;)

Re: BlendLuxCore Development

Posted: Tue May 14, 2019 12:53 pm
by B.Y.O.B.
You will have to split the gif into individual frames with an external program.

Re: BlendLuxCore Development

Posted: Tue May 14, 2019 1:06 pm
by Sharlybg
B.Y.O.B. wrote: Tue May 14, 2019 12:53 pm You will have to split the gif into individual frames with an external program.
this is the process i want to skip. just like unreal engine you use mp4 video as texture.

Re: BlendLuxCore Development

Posted: Tue May 14, 2019 2:19 pm
by Sharlybg
Cycles also can use video as textures : https://www.youtube.com/watch?v=ZBv3PB7HW9o

i'am making some animation and that will speed up things.

Re: BlendLuxCore Development

Posted: Tue May 14, 2019 5:28 pm
by B.Y.O.B.
Support for videos/animated gifs could be added to LuxCore. However it might introduce a further dependency because we would need to extract frames from the videos, something like FFMPEG could be used.

Re: BlendLuxCore Development

Posted: Tue May 14, 2019 5:43 pm
by Sharlybg
B.Y.O.B. wrote: Tue May 14, 2019 5:28 pm Support for videos/animated gifs could be added to LuxCore. However it might introduce a further dependency because we would need to extract frames from the videos, something like FFMPEG could be used.
IS this can slow any part of the rendering process ? something like long compilation time.

Re: BlendLuxCore Development

Posted: Tue May 14, 2019 5:58 pm
by B.Y.O.B.
Sharlybg wrote: Tue May 14, 2019 5:43 pm IS this can slow any part of the rendering process ? something like long compilation time.
No, I don't think so.