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Re: BlendLuxCore Development

Posted: Mon Apr 08, 2019 12:13 am
by Sharlybg
Thanks you very much. this is a great time saver :D . BTW can you try to check if it is possible to only have Volume type in volume search tool instead of volume + material ?
volume.jpg

Re: BlendLuxCore Development

Posted: Mon Apr 08, 2019 12:49 am
by B.Y.O.B.
I have added a filter for the menu:

Re: BlendLuxCore Development

Posted: Mon Apr 08, 2019 1:03 pm
by B.Y.O.B.
I have exposed uvmapping3d in BlendLuxCore (available in the 3D mapping node).
It lets you use UV coordinates to map procedural 3D textures onto a mesh:

Re: BlendLuxCore Development

Posted: Tue Apr 09, 2019 10:16 am
by provisory
B.Y.O.B. wrote: Mon Apr 08, 2019 1:03 pm I have exposed uvmapping3d in BlendLuxCore (available in the 3D mapping node).
It lets you use UV coordinates to map procedural 3D textures onto a mesh:
Looks promising, thank you!

Re: BlendLuxCore Development

Posted: Thu Apr 11, 2019 12:16 pm
by B.Y.O.B.
Entries in the error log now show a button that lets you select the problematic object with one click:

Re: BlendLuxCore Development

Posted: Thu Apr 11, 2019 12:37 pm
by marcatore
Great! this is really good.

thank you

Re: BlendLuxCore Development

Posted: Thu Apr 11, 2019 1:04 pm
by Sharlybg
Entries in the error log now show a button that lets you select the problematic object with one click:
This is extremelly clever and usefull. thanks BYOB.

Re: BlendLuxCore Development

Posted: Fri Apr 12, 2019 10:10 am
by B.Y.O.B.
I have finally found a workaround to have "delete and reconnect" in our node editor.
The only weird thing for users is that the behaviour of [Del] and [Ctrl+X] is swapped ([Del] deletes with reconnect, [Ctrl+X] only deletes without reconnect).

Re: BlendLuxCore Development

Posted: Wed Apr 17, 2019 8:21 am
by Sharlybg
BYOB please do you if we have the possibility to add a node like pointness but this time to create such kind of effect :

https://www.youtube.com/watch?v=8G9Mbl-1_nU

Re: BlendLuxCore Development

Posted: Tue Apr 23, 2019 9:53 pm
by B.Y.O.B.
BlendLuxCore now supports the new adaptive sampling: http://forums.luxcorerender.org/viewtop ... 100#p12284
It is enabled by default if the sobol or random samplers are used.