BlendLuxCore Development

Discussion related to the LuxCore functionality, implementations and API.
User avatar
Sharlybg
Donor
Donor
Posts: 3101
Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast

Re: BlendLuxCore Development

Post by Sharlybg »

Yes it supports render layers. In blender 2.8 there is no differentiation between view layers and render layers. First you have to add a new view layer on the top right menu. Then you can assign collections to that layer and the third step is to define if the layer should be rendered or not in the view layer tab. You can use each layer as an input in the compositor.
thanks !
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA
acasta69
Developer
Developer
Posts: 472
Joined: Tue Jan 09, 2018 3:45 pm
Location: Italy

Re: BlendLuxCore Development

Post by acasta69 »

I am working on having automated / daily releases for BlendLuxCore.
Is it so that the master branch can be used for Blender 2.80, and the 2_79_maintenance for the 2.79?

I'll also need access to the BlendLuxCore repo to set up the pipeline files.
Support LuxCoreRender project with salts and bounties

Windows 10 64 bits, i7-4770 3.4 GHz, RAM 16 GB, GTX 970 4GB v445.87
User avatar
Dade
Developer
Developer
Posts: 5672
Joined: Mon Dec 04, 2017 8:36 pm
Location: Italy

Re: BlendLuxCore Development

Post by Dade »

acasta69 wrote: Tue Aug 27, 2019 9:54 am I'll also need access to the BlendLuxCore repo to set up the pipeline files.
You (and all platform/OS maintainers) should have now access to BlendLuxCore repository.
Support LuxCoreRender project with salts and bounties
User avatar
B.Y.O.B.
Developer
Developer
Posts: 4146
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: BlendLuxCore Development

Post by B.Y.O.B. »

acasta69 wrote: Tue Aug 27, 2019 9:54 am Is it so that the master branch can be used for Blender 2.80, and the 2_79_maintenance for the 2.79?
Yes, exactly.
epilectrolytics
Donor
Donor
Posts: 790
Joined: Thu Oct 04, 2018 6:06 am

Re: BlendLuxCore Development

Post by epilectrolytics »

In the recent 2.3beta4 release of the Blender add-on the settings for persistent cache ("compute and save") of DLSC and ELVC are not exposed.
That means camera animations with these caches activated will recalculate them for each frame, probably causing flicker and unnecessary delay.
(Tested on 2.8 version, I'm not updating the 2.79 version because of this issue.)
User avatar
B.Y.O.B.
Developer
Developer
Posts: 4146
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: BlendLuxCore Development

Post by B.Y.O.B. »

epilectrolytics
Donor
Donor
Posts: 790
Joined: Thu Oct 04, 2018 6:06 am

Re: BlendLuxCore Development

Post by epilectrolytics »

Thanks! :)
acasta69
Developer
Developer
Posts: 472
Joined: Tue Jan 09, 2018 3:45 pm
Location: Italy

Re: BlendLuxCore Development

Post by acasta69 »

Dade wrote: Tue Aug 27, 2019 10:08 am You (and all platform/OS maintainers) should have now access to BlendLuxCore repository.
Hi, apparently it is still read-only access:
Capture.PNG
Could you please change to Write?
Support LuxCoreRender project with salts and bounties

Windows 10 64 bits, i7-4770 3.4 GHz, RAM 16 GB, GTX 970 4GB v445.87
User avatar
Dade
Developer
Developer
Posts: 5672
Joined: Mon Dec 04, 2017 8:36 pm
Location: Italy

Re: BlendLuxCore Development

Post by Dade »

acasta69 wrote: Mon Sep 09, 2019 6:40 am Hi, apparently it is still read-only access:
Capture.PNG
Could you please change to Write?
Done.
Support LuxCoreRender project with salts and bounties
acasta69
Developer
Developer
Posts: 472
Joined: Tue Jan 09, 2018 3:45 pm
Location: Italy

Re: BlendLuxCore Development

Post by acasta69 »

The first setup for BlendLuxCore automated releases seems to be working.
(now, statistically something will go wrong in a minute or so... :roll: )

Apart from alfa/beta/final releases, which should work similar to those for LuxCore, a new daily release is triggered:
  • each time new commits are pushed
  • each time a new LuxCore daily release is published
So hopefully we always have the latest version of the add-on with the latest available binaries.
Support LuxCoreRender project with salts and bounties

Windows 10 64 bits, i7-4770 3.4 GHz, RAM 16 GB, GTX 970 4GB v445.87
Post Reply