BlendLuxCore Development

Discussion related to the LuxCore functionality, implementations and API.
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B.Y.O.B.
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Re: BlendLuxCore Development

Post by B.Y.O.B. »

Odilkhan Yakubov wrote: Tue Apr 28, 2020 4:26 pm Why the Denoised image is the same as Combined? Meaning not Denoising.
.blend?
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Re: BlendLuxCore Development

Post by Odilkhan Yakubov »

It shows on every project not on once. Denoising isnt worked for me or any setups need?
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Re: BlendLuxCore Development

Post by B.Y.O.B. »

Odilkhan Yakubov wrote: Tue Apr 28, 2020 4:45 pm It shows on every project not on once. Denoising isnt worked for me or any setups need?
Please make a report in the github issue tracker, describe how to reproduce the problem and show some images.
If it happens in every project it shouldn't be hard to provide a .blend file that reproduces the issue, right?
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Re: BlendLuxCore Development

Post by B.Y.O.B. »

I found a way to create a custom UI for the LuxCore material node editor header, so it shows the material name/controls instead of the node tree name, like in Cycles.
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Re: BlendLuxCore Development

Post by Odilkhan Yakubov »

B.Y.O.B. wrote: Tue Apr 28, 2020 4:49 pm
Odilkhan Yakubov wrote: Tue Apr 28, 2020 4:45 pm It shows on every project not on once. Denoising isnt worked for me or any setups need?
Please make a report in the github issue tracker, describe how to reproduce the problem and show some images.
If it happens in every project it shouldn't be hard to provide a .blend file that reproduces the issue, right?
Report bug:
https://github.com/LuxCoreRender/LuxCore/issues/352
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Re: BlendLuxCore Development

Post by Odilkhan Yakubov »

As I open issue on git page I'm walkaround here too on how to enable Denoising?! Really strange for me :shock: :? :roll:

EDIT: It was not a bug. Just my CPU doesnt supported OIDN by my SEE3 instruction. OIDN need at least SEE4.1 instruction.
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Re: BlendLuxCore Development

Post by chafouin »

Dade wrote: Tue Apr 28, 2020 9:56 am Adding a normalize flag it is pretty much trivial. The IES map is always transformed in an image map: https://github.com/LuxCoreRender/LuxCor ... s.cpp#L109

It is about adding here 3 lines of code to normalize the image map pixels: https://github.com/LuxCoreRender/LuxCor ... s.cpp#L131

Plus a line of code to parse the option (like the ".flipz" option). If someone want to take the task, it is really easy.
Thanks Dade for your answer.
I think IES in LuxCore are already normalized today, unlike Cycles. What would be nice is to have the choice to use the embedded brightness. Unfortunately I don't know C++ and can't be of any help here.
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Re: BlendLuxCore Development

Post by marcatore »

chafouin wrote: Thu Apr 30, 2020 4:09 pm .... What would be nice is to have the choice to use the embedded brightness...
Yes..it will be really useful
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Re: BlendLuxCore Development

Post by Odilkhan Yakubov »

@B.Y.O.B. ,which nodes are not supported yet in Cycles Nodes reader tool?
As I remember Differance, Subtract and something like this converters are not supported yet, just black object if I guess.
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Re: BlendLuxCore Development

Post by B.Y.O.B. »

Odilkhan Yakubov wrote: Sat May 16, 2020 11:54 am @B.Y.O.B. ,which nodes are not supported yet in Cycles Nodes reader tool?
As I remember Differance, Subtract and something like this converters are not supported yet, just black object if I guess.
see https://github.com/LuxCoreRender/BlendL ... issues/272
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