BlendLuxCore Development

Discussion related to the Engine functionality, implementations and API.
User avatar
B.Y.O.B.
Developer
Posts: 1718
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: BlendLuxCore Development

Post by B.Y.O.B. » Fri Nov 02, 2018 1:04 pm

As Mango3 said, until the Python API is declared stable I won't start the 2.8 port, as it would be a waste of time to code for a changing API.
Support LuxCoreRender project with salts and bounties

lacilaci
Posts: 342
Joined: Fri May 04, 2018 5:16 am

Re: BlendLuxCore Development

Post by lacilaci » Fri Nov 02, 2018 1:26 pm

Mango3 wrote:
Fri Nov 02, 2018 1:00 pm
if there is at any point any experimental version of blendluxcore for 2.8 then let me know
I cannot speak for the developers, just try to explain why plug-in developers prefer to wait before they start working on the new Blender version. Blender 2.8 beta is not yet out and the Python API and documentation to it needs to be finalized first. Blender 2.8 will be released officially beginning of next year, so there is still some time left.

On GitHub you can follow the status on the issue tracker:
https://github.com/LuxCoreRender/BlendL ... issues/166
Oh I was already told by B.Y.O.B. that he's waiting for the API to be finished. Just letting him know I volunteer to an early experimental version whenever it is ready :D

Post Reply