FarbigeWelt wrote: ↑
Fri Oct 05, 2018 11:01 am
I will look closer at this issue to find a simple example (what I tried but was not successful yet).
Well, what ever I‘ve tried yet, using one or several particle system, I was not able to reproduce the blocks in a final render. Test involved: objects, joined meshes, grouped meshes, joined curves, grouped curves displayed wired or as bounds up to 1 million simple or a few thousands complex objects. With complex objects render slowed to 50 k samples per second for openCl path, 2 GPU.
Implementation is rock solid.
160.8 | 42.8 (10.7) Gfp / Windows 10 Pro, intel i7 4770K@3.5, 32 GB | AMD R9 290x+R9 390x, 4 GB
17.3 | 19.0 ( 4.7) Gfp / macOS X 13.6, iMac 27'', 2010, intel i7 email@example.com, 24 GB | ATI Radeon HD 5750, 1 GB
#luxcorerender | Gfp = SFFT Gflops