BlendLuxCore Development

Discussion related to the Engine functionality, implementations and API.
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u3dreal
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Re: BlendLuxCore Development

Post by u3dreal » Tue Jan 21, 2020 1:51 pm

Yes solving this dynamically would be best.
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B.Y.O.B.
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Re: BlendLuxCore Development

Post by B.Y.O.B. » Tue Jan 21, 2020 1:59 pm

u3dreal wrote:
Tue Jan 21, 2020 1:51 pm
Yes solving this dynamically would be best.
Unfortunately it has to be implemented in Blender itself, an addon doesn't have the necessary powers.

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u3dreal
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Re: BlendLuxCore Development

Post by u3dreal » Tue Jan 21, 2020 3:22 pm

Oh yes it is part of the define .... that's bad
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Re: BlendLuxCore Development

Post by B.Y.O.B. » Sat Jan 25, 2020 12:21 pm

DLSC and Env. light cache persistence are now supported.

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Re: BlendLuxCore Development

Post by B.Y.O.B. » Thu Feb 06, 2020 11:54 am

BlendLuxCore can now read some basic Cycles world and light settings. For more info see https://github.com/LuxCoreRender/BlendL ... issues/272
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Cycles
Cycles
LuxCore
LuxCore

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Sharlybg
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Re: BlendLuxCore Development

Post by Sharlybg » Thu Feb 06, 2020 12:11 pm

Woahou this is a nice touch ! :)

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Re: BlendLuxCore Development

Post by Racleborg » Thu Feb 06, 2020 12:42 pm

This is great, thanks! :D

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Re: BlendLuxCore Development

Post by Harvester » Thu Feb 06, 2020 3:15 pm

Very interesting! Thank you.

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