BlendLuxCore Development

Discussion related to the Engine functionality, implementations and API.
marcatore
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Re: BlendLuxCore Development

Post by marcatore » Tue Sep 10, 2019 2:37 pm

Great!!!

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B.Y.O.B.
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Re: BlendLuxCore Development

Post by B.Y.O.B. » Tue Sep 10, 2019 2:47 pm

Awesome, thanks a lot!
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Re: BlendLuxCore Development

Post by provisory » Wed Sep 11, 2019 9:35 pm

It is very handy, that we could create World Volume with one click, but it would be better if the IOR of this was 1.0.
It tricked me multiple times, that the refraction of a glass didn't work because of this.

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B.Y.O.B.
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Re: BlendLuxCore Development

Post by B.Y.O.B. » Thu Sep 12, 2019 2:05 pm

provisory wrote:
Wed Sep 11, 2019 9:35 pm
It is very handy, that we could create World Volume with one click, but it would be better if the IOR of this was 1.0.
It tricked me multiple times, that the refraction of a glass didn't work because of this.
Very good suggestion, I just tripped over this myself yesterday.
I changed it so camera and world volume IOR is now initialized to 1 by default. Volume node trees in other places (i.e. materials) are still initialized with IOR of 1.5.
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Re: BlendLuxCore Development

Post by provisory » Thu Sep 12, 2019 3:56 pm

Perfect, Thank you!

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B.Y.O.B.
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Re: BlendLuxCore Development

Post by B.Y.O.B. » Tue Sep 17, 2019 12:16 pm

I have extended the Cycles node reader with support for some more nodes.
And I have written a list where you can check which nodes are supported and which are not: https://github.com/LuxCoreRender/BlendL ... issues/272
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B.Y.O.B.
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Re: BlendLuxCore Development

Post by B.Y.O.B. » Wed Sep 18, 2019 2:26 pm

By the way, I have also implemented the Brightness/Contrast node in LuxCore and added the support to our material nodes and the Cycles reader.
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epilectrolytics
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Re: BlendLuxCore Development

Post by epilectrolytics » Wed Sep 18, 2019 3:05 pm

Thanks for relentlessly improving the node system!
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Re: BlendLuxCore Development

Post by Racleborg » Thu Sep 19, 2019 6:08 am

I notice that you have done the 'VALUE' node :D :D :D

Many many thanks!

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Re: BlendLuxCore Development

Post by Sharlybg » Tue Sep 24, 2019 3:48 pm

Just discover that there is no hemi light in Blender 2.8 anymore.
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