BlendLuxCore Development
Re: BlendLuxCore Development
its seems really strange to deliberately alter the texture and make it 3 times bigger file size
Re: BlendLuxCore Development
But one is PNG and the other is JPG FILESAVER must use a lossless compression format.
Re: BlendLuxCore Development
Side by side lxs and cfg render the same so all good, when I did my original test it was a glossy material and the worn wood seemed a lot closer to the darker texture
It still seems odd to me but hey ho on we go lol
It still seems odd to me but hey ho on we go lol
Re: BlendLuxCore Development
Hi !
Just wonder if it is possible to use GIF as animated texture ? that would be great
Just wonder if it is possible to use GIF as animated texture ? that would be great
Re: BlendLuxCore Development
You will have to split the gif into individual frames with an external program.
Re: BlendLuxCore Development
this is the process i want to skip. just like unreal engine you use mp4 video as texture.
Re: BlendLuxCore Development
Cycles also can use video as textures : https://www.youtube.com/watch?v=ZBv3PB7HW9o
i'am making some animation and that will speed up things.
i'am making some animation and that will speed up things.
Re: BlendLuxCore Development
Support for videos/animated gifs could be added to LuxCore. However it might introduce a further dependency because we would need to extract frames from the videos, something like FFMPEG could be used.
Re: BlendLuxCore Development
IS this can slow any part of the rendering process ? something like long compilation time.
Re: BlendLuxCore Development
No, I don't think so.