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Re: OpenImageDenoise

Posted: Tue Mar 03, 2020 10:14 am
by CodeHD
How about calling it "Mix (with) Undenoised" in Blender? I would think if a user selects a denoiser, he expects a denoised image by default. Hence name it something that explicitly states how it deviates from pure denoised image.

In LuxCore itself (the parameter Dade mentions) could just be "mix" for simplicity?

Re: OpenImageDenoise

Posted: Tue Mar 03, 2020 10:22 am
by B.Y.O.B.
For consistency's sake, I would call the property "amount".
This is how a simple lerp is called in the mix texture, mix material etc.
In Blender, lerps are called "fac" everywhere, which is probably short for "factor".

However we call it, I think (almost) every imagepipeline plugin should have this parameter, to make it easier to control the strength of it.

Re: OpenImageDenoise

Posted: Tue Mar 03, 2020 10:42 am
by juangea
Yep, in Blender Fac. is Factor.

And "amount" could be fine if it has consistency with the rest of the UI, as long as the effect of this parameter is properly explained in the documentation there shouldn`t be any problem I think :)

Re: OpenImageDenoise

Posted: Fri Apr 10, 2020 7:13 pm
by zuljin3d
Open Image Denoise v1.2.0

-Added neural network training code
-Added support for specifying user-trained models at runtime
-Slightly improved denoising quality (e.g. less ringing artifacts, less
blurriness in some cases)
-Improved denoising speed by about 7-38% (mostly depending on the compiler)
-Added OIDN_STATIC_RUNTIME CMake option (for Windows only)
-Added support for OpenImageIO to the example apps (disabled by default)
-Added check for minimum supported TBB version
-Find debug versions of TBB
-Added testing
https://github.com/OpenImageDenoise/oidn/releases