Page 28 of 32

Re: OpenImageDenoise

Posted: Wed Feb 20, 2019 11:06 am
by B.Y.O.B.
I have a first rough version of OIDN integration in the viewport:
https://youtu.be/cABKkp1JOl0

Re: OpenImageDenoise

Posted: Wed Feb 20, 2019 11:36 am
by Dade
B.Y.O.B. wrote: Wed Feb 20, 2019 11:06 am I have a first rough version of OIDN integration in the viewport:
https://youtu.be/cABKkp1JOl0
This ... is ... madness ...

Re: OpenImageDenoise

Posted: Wed Feb 20, 2019 12:53 pm
by sanjinms
Oh, man, I'm so excited about it. When we can expect integration in the daily builds? :o

Re: OpenImageDenoise

Posted: Wed Feb 20, 2019 1:23 pm
by marcatore
B.Y.O.B. wrote: Wed Feb 20, 2019 11:06 am I have a first rough version of OIDN integration in the viewport:
https://youtu.be/cABKkp1JOl0
It's great!! Surely a great help developing a scene.

Very handy feature.

Re: OpenImageDenoise

Posted: Wed Feb 20, 2019 1:42 pm
by FarbigeWelt
B.Y.O.B. wrote: Wed Feb 20, 2019 11:06 am I have a first rough version of OIDN integration in the viewport:
Tired? Dry, itching eyes? Fatigue? Enough waited all the years?

Taste this!

Coz Tix!

It’s new, it’s fast, it’s hot!
Nothing else relaxes CGI related tensions quickier.

Any side effects? Consult your trusted team for assistance.

Re: OpenImageDenoise

Posted: Thu Feb 21, 2019 7:07 am
by tayo6
THIS IS BEAUTIFUL !!! Not until 3 minutes ago, I use to think it was Odin, like father of thor.

Re: OpenImageDenoise

Posted: Fri Feb 22, 2019 8:31 am
by Asticles
B.Y.O.B. wrote: Wed Feb 20, 2019 11:06 am I have a first rough version of OIDN integration in the viewport:
https://youtu.be/cABKkp1JOl0
OMG!

Re: OpenImageDenoise

Posted: Sun Feb 24, 2019 1:12 pm
by B.Y.O.B.
I have merged the viewport denoising into master.
If you want to test it with a daily build, you have to download the OIDN "denoise" binary from https://github.com/OpenImageDenoise/oidn/releases and place it in BlendLuxCore/bin.
On Linux it is simply called "denoise", on Windows "denoise.exe".

Re: OpenImageDenoise

Posted: Sun Feb 24, 2019 1:47 pm
by kintuX
B.Y.O.B. wrote: Sun Feb 24, 2019 1:12 pm I have merged the viewport denoising into master.
If you want to test it with a daily build, you have to download the OIDN "denoise" binary from https://github.com/OpenImageDenoise/oidn/releases and place it in BlendLuxCore/bin.
On Linux it is simply called "denoise", on Windows "denoise.exe".
Testing... works great! Fast & Furious!!! :D
Image

Re: OpenImageDenoise

Posted: Sun Feb 24, 2019 1:51 pm
by lacilaci
B.Y.O.B. wrote: Sun Feb 24, 2019 1:12 pm I have merged the viewport denoising into master.
If you want to test it with a daily build, you have to download the OIDN "denoise" binary from https://github.com/OpenImageDenoise/oidn/releases and place it in BlendLuxCore/bin.
On Linux it is simply called "denoise", on Windows "denoise.exe".
Is this always a requirement? Those builds cannot be redistributed with luxcore?