OpenImageDenoise

Discussion related to the Engine functionality, implementations and API.
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B.Y.O.B.
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Re: OpenImageDenoise

Post by B.Y.O.B. » Wed Feb 20, 2019 11:06 am

I have a first rough version of OIDN integration in the viewport:
https://youtu.be/cABKkp1JOl0
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Dade
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Re: OpenImageDenoise

Post by Dade » Wed Feb 20, 2019 11:36 am

B.Y.O.B. wrote:
Wed Feb 20, 2019 11:06 am
I have a first rough version of OIDN integration in the viewport:
https://youtu.be/cABKkp1JOl0
This ... is ... madness ...
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sanjinms
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Re: OpenImageDenoise

Post by sanjinms » Wed Feb 20, 2019 12:53 pm

Oh, man, I'm so excited about it. When we can expect integration in the daily builds? :o

marcatore
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Re: OpenImageDenoise

Post by marcatore » Wed Feb 20, 2019 1:23 pm

B.Y.O.B. wrote:
Wed Feb 20, 2019 11:06 am
I have a first rough version of OIDN integration in the viewport:
https://youtu.be/cABKkp1JOl0
It's great!! Surely a great help developing a scene.

Very handy feature.

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FarbigeWelt
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Re: OpenImageDenoise

Post by FarbigeWelt » Wed Feb 20, 2019 1:42 pm

B.Y.O.B. wrote:
Wed Feb 20, 2019 11:06 am
I have a first rough version of OIDN integration in the viewport:
Tired? Dry, itching eyes? Fatigue? Enough waited all the years?

Taste this!

Coz Tix!

It’s new, it’s fast, it’s hot!
Nothing else relaxes CGI related tensions quickier.

Any side effects? Consult your trusted team for assistance.
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tayo6
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Re: OpenImageDenoise

Post by tayo6 » Thu Feb 21, 2019 7:07 am

THIS IS BEAUTIFUL !!! Not until 3 minutes ago, I use to think it was Odin, like father of thor.

Asticles
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Re: OpenImageDenoise

Post by Asticles » Fri Feb 22, 2019 8:31 am

B.Y.O.B. wrote:
Wed Feb 20, 2019 11:06 am
I have a first rough version of OIDN integration in the viewport:
https://youtu.be/cABKkp1JOl0
OMG!
Salvador Ureña

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B.Y.O.B.
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Re: OpenImageDenoise

Post by B.Y.O.B. » Sun Feb 24, 2019 1:12 pm

I have merged the viewport denoising into master.
If you want to test it with a daily build, you have to download the OIDN "denoise" binary from https://github.com/OpenImageDenoise/oidn/releases and place it in BlendLuxCore/bin.
On Linux it is simply called "denoise", on Windows "denoise.exe".
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kintuX
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Re: OpenImageDenoise

Post by kintuX » Sun Feb 24, 2019 1:47 pm

B.Y.O.B. wrote:
Sun Feb 24, 2019 1:12 pm
I have merged the viewport denoising into master.
If you want to test it with a daily build, you have to download the OIDN "denoise" binary from https://github.com/OpenImageDenoise/oidn/releases and place it in BlendLuxCore/bin.
On Linux it is simply called "denoise", on Windows "denoise.exe".
Testing... works great! Fast & Furious!!! :D
Image
Last edited by kintuX on Sun Feb 24, 2019 2:04 pm, edited 1 time in total.

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lacilaci
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Re: OpenImageDenoise

Post by lacilaci » Sun Feb 24, 2019 1:51 pm

B.Y.O.B. wrote:
Sun Feb 24, 2019 1:12 pm
I have merged the viewport denoising into master.
If you want to test it with a daily build, you have to download the OIDN "denoise" binary from https://github.com/OpenImageDenoise/oidn/releases and place it in BlendLuxCore/bin.
On Linux it is simply called "denoise", on Windows "denoise.exe".
Is this always a requirement? Those builds cannot be redistributed with luxcore?

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