I have a first rough version of OIDN integration in the viewport:
https://youtu.be/cABKkp1JOl0
OpenImageDenoise
Re: OpenImageDenoise
This ... is ... madness ...B.Y.O.B. wrote: ↑Wed Feb 20, 2019 11:06 am I have a first rough version of OIDN integration in the viewport:
https://youtu.be/cABKkp1JOl0
Re: OpenImageDenoise
Oh, man, I'm so excited about it. When we can expect integration in the daily builds?
Re: OpenImageDenoise
It's great!! Surely a great help developing a scene.B.Y.O.B. wrote: ↑Wed Feb 20, 2019 11:06 am I have a first rough version of OIDN integration in the viewport:
https://youtu.be/cABKkp1JOl0
Very handy feature.
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Re: OpenImageDenoise
Tired? Dry, itching eyes? Fatigue? Enough waited all the years?
Taste this!
Coz Tix!
It’s new, it’s fast, it’s hot!
Nothing else relaxes CGI related tensions quickier.
Any side effects? Consult your trusted team for assistance.
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
MacBook Air with M1
MacBook Air with M1
Re: OpenImageDenoise
THIS IS BEAUTIFUL !!! Not until 3 minutes ago, I use to think it was Odin, like father of thor.
Re: OpenImageDenoise
OMG!B.Y.O.B. wrote: ↑Wed Feb 20, 2019 11:06 am I have a first rough version of OIDN integration in the viewport:
https://youtu.be/cABKkp1JOl0
Re: OpenImageDenoise
I have merged the viewport denoising into master.
If you want to test it with a daily build, you have to download the OIDN "denoise" binary from https://github.com/OpenImageDenoise/oidn/releases and place it in BlendLuxCore/bin.
On Linux it is simply called "denoise", on Windows "denoise.exe".
If you want to test it with a daily build, you have to download the OIDN "denoise" binary from https://github.com/OpenImageDenoise/oidn/releases and place it in BlendLuxCore/bin.
On Linux it is simply called "denoise", on Windows "denoise.exe".
Re: OpenImageDenoise
Testing... works great! Fast & Furious!!!B.Y.O.B. wrote: ↑Sun Feb 24, 2019 1:12 pm I have merged the viewport denoising into master.
If you want to test it with a daily build, you have to download the OIDN "denoise" binary from https://github.com/OpenImageDenoise/oidn/releases and place it in BlendLuxCore/bin.
On Linux it is simply called "denoise", on Windows "denoise.exe".
Last edited by kintuX on Sun Feb 24, 2019 2:04 pm, edited 1 time in total.
Re: OpenImageDenoise
Is this always a requirement? Those builds cannot be redistributed with luxcore?B.Y.O.B. wrote: ↑Sun Feb 24, 2019 1:12 pm I have merged the viewport denoising into master.
If you want to test it with a daily build, you have to download the OIDN "denoise" binary from https://github.com/OpenImageDenoise/oidn/releases and place it in BlendLuxCore/bin.
On Linux it is simply called "denoise", on Windows "denoise.exe".