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A Few Suggestions For Awesome Lux Developers

Posted: Sun Jan 20, 2019 3:25 pm
by JoeDDD
(I know it is anything but easy to program and make new features like these but I am still posting this thread becasue maybe some of these suggestions/features could improve luxcorerender one day)
1. Node Editor suggestions

-noise node sockets
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-Fresnel node
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-attribute node (I dont know if there already is one but it is very helpful for multible uvmaps)
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-Light node editor (easier value and color manipulation)
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-Color ramp (more artist frendly than color band) (dont remove the color band node if you add a color ramp node please becasue it is still useful in some cases)
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-Image color manipulation nodes
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-more noise textures (I dont know if that is even possible or how hard it is to implement something like that so I will appreciate if you can tell me if is it even possible)
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2. LuxcoreImagepipeline

-More bloom options (Options for bloom for octane render)
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-More color aberration settings:
-which color channels are shifted

-Dynamic Range (similar to blenders filmic option but it would have more settings like number of stops and etc...)

3. Automatic sun color checkbox

I would be happy if you would tell me which of these options are possible to implement and which are not :D .

Re: A Few Suggestions For Awesome Lux Developers

Posted: Mon Jan 21, 2019 10:23 am
by Dade
JoeDDD wrote: Sun Jan 20, 2019 3:25 pm 3. Automatic sun color checkbox
What do you mean ? The sun color is already computed automatically :?:
JoeDDD wrote: Sun Jan 20, 2019 3:25 pm I would be happy if you would tell me which of these options are possible to implement and which are not :D .
They all look possible, some one is even easy to add, but main problem, as usual, is find people and time to write them.

Re: A Few Suggestions For Awesome Lux Developers

Posted: Mon Jan 21, 2019 11:22 am
by B.Y.O.B.
JoeDDD wrote: Sun Jan 20, 2019 3:25 pm -attribute node (I dont know if there already is one but it is very helpful for multible uvmaps)
LuxCore currently does not support multiple UV maps, but when it does, I would implement something better than this lazy attribute node.
Probably a dropdown list of available UV maps.
JoeDDD wrote: Sun Jan 20, 2019 3:25 pm -Color ramp (more artist frendly than color band) (dont remove the color band node if you add a color ramp node please becasue it is still useful in some cases)
This is unfortunately very hard to do in the current Blender API, otherwise I would have implemented it like that. The band node is the closest I could get without resorting to annoying hacks.

The rest looks doable.