A Few Suggestions For Awesome Lux Developers

Discussion related to the Engine functionality, implementations and API.
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JoeDDD
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A Few Suggestions For Awesome Lux Developers

Post by JoeDDD » Sun Jan 20, 2019 3:25 pm

(I know it is anything but easy to program and make new features like these but I am still posting this thread becasue maybe some of these suggestions/features could improve luxcorerender one day)
1. Node Editor suggestions

-noise node sockets
Image

-Fresnel node
Image

-attribute node (I dont know if there already is one but it is very helpful for multible uvmaps)
Image

-Light node editor (easier value and color manipulation)
Image

-Color ramp (more artist frendly than color band) (dont remove the color band node if you add a color ramp node please becasue it is still useful in some cases)
Image

-Image color manipulation nodes
Image

-more noise textures (I dont know if that is even possible or how hard it is to implement something like that so I will appreciate if you can tell me if is it even possible)
Image

2. LuxcoreImagepipeline

-More bloom options (Options for bloom for octane render)
Image

-More color aberration settings:
-which color channels are shifted

-Dynamic Range (similar to blenders filmic option but it would have more settings like number of stops and etc...)

3. Automatic sun color checkbox

I would be happy if you would tell me which of these options are possible to implement and which are not :D .

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Dade
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Re: A Few Suggestions For Awesome Lux Developers

Post by Dade » Mon Jan 21, 2019 10:23 am

JoeDDD wrote:
Sun Jan 20, 2019 3:25 pm
3. Automatic sun color checkbox
What do you mean ? The sun color is already computed automatically :?:
JoeDDD wrote:
Sun Jan 20, 2019 3:25 pm
I would be happy if you would tell me which of these options are possible to implement and which are not :D .
They all look possible, some one is even easy to add, but main problem, as usual, is find people and time to write them.
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B.Y.O.B.
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Re: A Few Suggestions For Awesome Lux Developers

Post by B.Y.O.B. » Mon Jan 21, 2019 11:22 am

JoeDDD wrote:
Sun Jan 20, 2019 3:25 pm
-attribute node (I dont know if there already is one but it is very helpful for multible uvmaps)
LuxCore currently does not support multiple UV maps, but when it does, I would implement something better than this lazy attribute node.
Probably a dropdown list of available UV maps.
JoeDDD wrote:
Sun Jan 20, 2019 3:25 pm
-Color ramp (more artist frendly than color band) (dont remove the color band node if you add a color ramp node please becasue it is still useful in some cases)
This is unfortunately very hard to do in the current Blender API, otherwise I would have implemented it like that. The band node is the closest I could get without resorting to annoying hacks.

The rest looks doable.
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