What is new in LuxCore API v2.2 ?

Discussion related to the Engine functionality, implementations and API.
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Dade
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What is new in LuxCore API v2.2 ?

Post by Dade » Mon Jan 14, 2019 4:26 pm

The release notes of the under development v2.2 are available here: https://wiki.luxcorerender.org/LuxCoreR ... Notes_v2.2
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FarbigeWelt
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Re: What is new in LuxCore API v2.2 ?

Post by FarbigeWelt » Fri Feb 08, 2019 8:25 pm

Did not notice this one here up to date.
Known problems
Inserted keyframes in material node graph don't show up in graph editor or anywhere else

Because I’m currently collecting some material related ideas it dropped suddenly in my awareness but may have been there in every version‘s note.

There is a lot of stuff of interest in my eyes I‘d like to recycle.
Entry points to start with. I do not mind the actual issue’s reason but I like Dade’s anything than grey node posted there.
1999’s rephrase: Do you need a pointer? Yes? Oh! Wow! Yes! A lot of them! And there they were, rows and lanes filled with pointers of any size and shape swooping in frpm no where.

( I know, should‘t do that. But got distracted by the red one.}
160.8 | 42.8 (10.7) Gfp / Windows 10 Pro, intel i7 4770K@3.5, 32 GB | AMD R9 290x+R9 390x, 4 GB
17.3 | 19.0 ( 4.7) Gfp / macOS X 13.6, iMac 27'', 2010, intel i7 870@2.93, 24 GB | ATI Radeon HD 5750, 1 GB
#luxcorerender | Gfp = SFFT Gflops

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FarbigeWelt
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Re: What is new in LuxCore API v2.2 ?

Post by FarbigeWelt » Mon Feb 18, 2019 7:08 am

Dade wrote:
Mon Jan 14, 2019 4:26 pm
The release notes of the under development v2.2 are available here: https://wiki.luxcorerender.org/LuxCoreR ... Notes_v2.2
Do you remember my former denoiser tests leading to
viewtopic.php?f=3&t=688&p=7397&hilit=li ... lors#p7343

Well, first tests with yesterday‘s version of 2.2 dev.
passed :D
for both oidn and pgic!
And works for simple bath room scene room too.
Setup: both features with default settings, openCL, sobol.

In my opinion
Current dev. state looks ready for 2.2 alpha1 rool out.
160.8 | 42.8 (10.7) Gfp / Windows 10 Pro, intel i7 4770K@3.5, 32 GB | AMD R9 290x+R9 390x, 4 GB
17.3 | 19.0 ( 4.7) Gfp / macOS X 13.6, iMac 27'', 2010, intel i7 870@2.93, 24 GB | ATI Radeon HD 5750, 1 GB
#luxcorerender | Gfp = SFFT Gflops

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Dade
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Re: What is new in LuxCore API v2.2 ?

Post by Dade » Mon Feb 18, 2019 10:30 am

FarbigeWelt wrote:
Mon Feb 18, 2019 7:08 am
In my opinion
Current dev. state looks ready for 2.2 alpha1 rool out.
Yes but at this point I planning to add also the support for caustic cache with OpenCL before the release of first alpha so it will be nearly feature complete.
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FarbigeWelt
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Re: What is new in LuxCore API v2.2 ?

Post by FarbigeWelt » Mon Feb 18, 2019 12:46 pm

Dade wrote:
Mon Feb 18, 2019 10:30 am
Yes but at this point I planning to add also the support for caustic cache with OpenCL before the release of first alpha so it will be nearly feature complete.
I see. Caustics with openCL sounds good, well actually much better, soundes like musicians are preparing for Harmoy of Standing Waves, 2nd chap. Similarity Dir., Max Pi Well.
160.8 | 42.8 (10.7) Gfp / Windows 10 Pro, intel i7 4770K@3.5, 32 GB | AMD R9 290x+R9 390x, 4 GB
17.3 | 19.0 ( 4.7) Gfp / macOS X 13.6, iMac 27'', 2010, intel i7 870@2.93, 24 GB | ATI Radeon HD 5750, 1 GB
#luxcorerender | Gfp = SFFT Gflops

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