Sorry for not being precise, I used a flat white background from the world tab in Blender:
PhotonGI cache
Re: PhotonGI cache
I should have fixed the problem.epilectrolytics wrote: ↑Sat Feb 23, 2019 4:10 pmSorry for not being precise, I used a flat white background from the world tab in Blender:
Screen Shot.png
Re: PhotonGI cache
Can someone redo this (https://blenderartists.org/t/lux-corona-cycles/1143996) Cycles Vs LuxCore comparison with PhotonGI ?
On the CPU too so the we play on a leveled ground (i.e. no Nvidia CUDA Vs slow Nvidia OpenCL).
On the CPU too so the we play on a leveled ground (i.e. no Nvidia CUDA Vs slow Nvidia OpenCL).
Re: PhotonGI cache
That scene is very badly optimized.Dade wrote: ↑Sun Feb 24, 2019 11:21 am Can someone redo this (https://blenderartists.org/t/lux-corona-cycles/1143996) Cycles Vs LuxCore comparison with PhotonGI ?
On the CPU too so the we play on a leveled ground (i.e. no Nvidia CUDA Vs slow Nvidia OpenCL).
unclamped rendering, some weird and too strong bump maps, used bcd, there is also some bad performance due to lightgroups...
I was able to get it down to +/- 15 minutes with gtx1060+oidn+cache a while ago but I still think there might be plenty issues with the scene objects..
I'd say rather have Charles convert his 2.1 benchmark scene to cycles and use that for comparison. And even with cuda vs opencl I'd be surprised if cycles was faster. I did several interiors using cycles and it's terrible without ao tricks.
But still to really see some big differences you need complex situation. Maybe benchmark scene but use sun and sky/more complex lighting to show how well luxcore performs+cache+oidn... Just a suggestion.
Re: PhotonGI cache
Will find time to convert it and optimize it for luxcore and photton Gi (It is a very good idea) .Dade wrote: ↑Sun Feb 24, 2019 11:21 am Can someone redo this (https://blenderartists.org/t/lux-corona-cycles/1143996) Cycles Vs LuxCore comparison with PhotonGI ?
On the CPU too so the we play on a leveled ground (i.e. no Nvidia CUDA Vs slow Nvidia OpenCL).
Re: PhotonGI cache
The file is no longer available
Re: PhotonGI cache
I'm basically looking for a "flame bait" LuxCoreRender Vs Cycles and I was thinking to this scene because I was under the impression it was available for download. The scene itself is not particularly important. Just to have a significative banner for alpha0 release
I'm in general also looking for more scenes to add https://github.com/LuxCoreRender/LuxCoreTestScenes
I'm in general also looking for more scenes to add https://github.com/LuxCoreRender/LuxCoreTestScenes
Re: PhotonGI cache
Is it normal, that Blender crashes with Caustic Cache, when there aren't any specular material in the scene?
For example, if I change the dice material in B.Y.O.B.'s scene to mirror, it works fine, but when I change it to glossy (with minimum roughness and high specularity too) it crashes on the start of rendering.
For example, if I change the dice material in B.Y.O.B.'s scene to mirror, it works fine, but when I change it to glossy (with minimum roughness and high specularity too) it crashes on the start of rendering.
Re: PhotonGI cache
How PGI flickering looks on still (with animated & static seed for sampler)
preview gif
video
005_PMGI-OCL(gpu+cpu)animated&static
preview gif
video
005_PMGI-OCL(gpu+cpu)animated&static
Re: PhotonGI cache
Ok understoodDade wrote: ↑Sun Feb 24, 2019 12:56 pm I'm basically looking for a "flame bait" LuxCoreRender Vs Cycles and I was thinking to this scene because I was under the impression it was available for download. The scene itself is not particularly important. Just to have a significative banner for alpha0 release
I'm in general also looking for more scenes to add https://github.com/LuxCoreRender/LuxCoreTestScenes
R9 390 10mn + PGI + OIDN