PhotonGI cache

Discussion related to the LuxCore functionality, implementations and API.
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lacilaci
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Re: PhotonGI cache

Post by lacilaci »

so, first gi bounce is still brute force and then cache?
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Mango3
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Re: PhotonGI cache

Post by Mango3 »

lacilaci wrote: Wed Feb 27, 2019 6:26 pm so, first gi bounce is still brute force and then cache?
Yes, that's what was mentioned in the forum.
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lacilaci
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Re: PhotonGI cache

Post by lacilaci »

Mango3 wrote: Wed Feb 27, 2019 6:48 pm
lacilaci wrote: Wed Feb 27, 2019 6:26 pm so, first gi bounce is still brute force and then cache?
Yes, that's what was mentioned in the forum.
the part I don't understand is "no artifacts but noise that eventually goes away" part, sounds like some progressive solution since even after first bounce you could get cache entries that show up in reflection...
So again, I'm thinking workarounds...
andreymd87
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Re: PhotonGI cache

Post by andreymd87 »

still playing around with settings
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B.Y.O.B.
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Re: PhotonGI cache

Post by B.Y.O.B. »

andreymd87 wrote: Wed Feb 27, 2019 9:24 pm still playing around with settings
Wow, great results!
marcatore
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Re: PhotonGI cache

Post by marcatore »

I like the result.
It seems that you should be able to catch the glossy materials without artifacts.
Interesting.
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lacilaci
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Re: PhotonGI cache

Post by lacilaci »

It is nice indeed, but if you look at the wall light the cache is affecting lighting on the wall next to it, so I guess a little higher usage threshold would be needed in this case
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Re: PhotonGI cache

Post by andreymd87 »

marcatore wrote: Thu Feb 28, 2019 7:39 am I like the result.
It seems that you should be able to catch the glossy materials without artifacts.
Interesting.
thank you.
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Re: PhotonGI cache

Post by andreymd87 »

lacilaci wrote: Thu Feb 28, 2019 8:00 am It is nice indeed, but if you look at the wall light the cache is affecting lighting on the wall next to it, so I guess a little higher usage threshold would be needed in this case
using higher threshold will add more noise in glossy since it will be using more pathtracing calculation as far as i understood. so it's better to play with normal angle and radius
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lacilaci
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Re: PhotonGI cache

Post by lacilaci »

andreymd87 wrote: Thu Feb 28, 2019 8:51 am
lacilaci wrote: Thu Feb 28, 2019 8:00 am It is nice indeed, but if you look at the wall light the cache is affecting lighting on the wall next to it, so I guess a little higher usage threshold would be needed in this case
using higher threshold will add more noise in glossy since it will be using more pathtracing calculation as far as i understood. so it's better to play with normal angle and radius
You would need very very small radius to make sure cache won't pickup the light at that place, which would also mean you'd need much more dense cache to get low enough bias, which will lead to long precomp time. Using higher threshold isn't as bad and it is going to make sure you don't get weird light leaks.
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